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I suppose my reaction to Tormenta and Kingshead relates to my own idiosyncratic style of play.
I admit it's me that refuses to do rotational sharing. Whether I was in the area first, or arrive to find someone else there, it is going to be me that leaves without a word. If I'm standing around in the game, then I should be standing in the backyard working on grooving my golf swing. To me, Kingshead is a wonderland of groupings of 3 officers; sometimes I forget that way down below there might be people fighting over 6 Veterans.
Help is a tricky business for me too. On one hand, especially since I seldom encounter that many people in the places end up, I'm usually happy to stop whatever I was doing to help someone out (these are always people that talk, but not necessarily that use some form of "help me" exactly). However, I also understand the flip side, as I prefer not to be helped myself. In fact, one of the reasons I pursue MMOGs instead of offline games is that persistent online worlds are generally more apathetic toward my character; I prefer that my character not be the focal point of all the game's content.
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