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Old 06-01-2008, 07:34 PM
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Sven78 Sven78 is offline
Celestial Knight
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Join Date: May 2008
Posts: 17
Sven78 is scurvy dog
So far, I like these 3 ideas..

Improved broadsides (Thunderbolt and Firebrand). But should be only available after you have mastered sailing and cannons, also restricted to level 40 and available via quest, with no skill points needed.

Bareknuckle fighting/Brawling would be nice. Jab, uppercut, roundhouse could be melee combos and something like a flurry could be a skill. Could add some passives to reduce stun effects even further on top of the grenade passive as well as a passive to increase health like dolls passive to add voodoo.

Musket. It would allow both ranged and melee, since bayonet would be attached.

As for a shotgun, it would be a musket skill since during this era of the world, it was referred to as buck and ball loading. A common use, was with the Brown Bess musket. It was a smooth bore musket with a diameter much like a 10 guage shotgun. When employing the buck and ball method, which when loading the barrel, would be: gunpowder, patch (just a small peice of cloth), then a musket ball, then 3 to 6 buckshot (smaller pellets). That is what would consist of a shotgun round.