So after some more play, Hex appears to be back to normal (or the way me and Iron see it - not sure about Breaks though

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Breaks, Voodoo'ers for the most part usually do not attack back once Hexed - though occasionaly they actually do regenerate voodoo and begin their attacks again (and you can once again hex them, and they repeat the process after 20 seconds or so). This is the exception than the norm though
I'll admit, I wouldnt mind them regenerating some voodoo and attacking back after 30 seconds or so, as long as it was the same as a player's voodoo (they would have to wait until some voodoo regenerated, they use it and lose it so couldn't attack again or we could hex again to take it all away again). The challenge would be more and make Hex even more valuable, but, I don't think its right that the bug allowed them free attacks at will either.
Ship Jitter Bug is gone, had a Cargo issue (got a full Hold but only got credited for the Crates) but couldn't duplicate it.