When I read French Assassins, I thought pretty much the same thing you did Bart. What a good Guildmaster should do, is to not worry so much about people not joining, because one guild cannot satisfy all.
Tip: Try to improve guild presentation. It will help in the long run.
For all you people looking for a guild, always ask these questions: Why should I join? What are the benefits? Try to be a more challenging guild hunter. Instead of those who are randomly joining guilds they know nothing about and ending up leaving the next hour. Now
that can really take a toll on the Guildmaster.
The Guildmaster should have the guild experience to answer your questions, if not, he or she should
really improve their guildmastering skills.
Being a GM for over 7 months, I've learned that running a guild can be like a roller-coster: ups and downs. Some people will stay, some will reject. The key word to the duty is
patience.
Yes I have had my share of disappointments over, who seemed to be good members, leave the guild. Or asking friends if they wanted to join and they said "no thanks".
Maximvs made it very clear in the
Heavy is the Head....An Example of Guild Politics thread.
Quote:
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And take note eveyone, like Rome, any major power can topple... it is the williness to act to save an empire that makes the difference before it is too late.
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Meaning if you're serious (in this case) about your role as GM, consider all the factors...the reason the pirate won't want to join, how you are presenting your guild...or just the guild's setup.
Also, for all you Guildmasters out there, my recommendations are:
1:
Do not try to force people to join. Ex. Go to Abassa with a big thought bubble over your head stating: "JOIN MY GUILD" Or persistently whispering to friends....begging them to join.
2: As Bart as stated before, be clear about rules but don't intimidate. People want to be in a guild where they feel comfortable. Not the kind that's "as soon as I log in...I hope the GM doesn't eject me" But at the same time people want a guild with order.
3: Most people in guilds have the tendancy to ask other members or the GM for help. It's just common guild behavior. What I noticed the most while reading "French Assassins" was the "Don't bother me for help, I'm trying to get rep" rule. People look up to the GM for help and in my opinion, saying "Don't bother me for help" is kinda wrong. (I'm being nice by saying kinda wrong) I'm not saying help people who beg and/or demand help, those kind don't deserve it.
4: The line between authorities has to be drawn somewhere. In most guilds,
unless promoting people to officer is a main goal like the guild Pax Romana, don't promote new members to officer until you've seen fit to trust them in the guild. Some people who see guilds where the GM is promoting everyone, and knowing that promoting everyone
IS NOT a main guild goal, can lead the person to believe that the GM is naively promoting people for the sake of feeling like a more authoritive guild. Where it can lead members to take advantage of the GM.
Those are just my tips from mistakes I've made in the past, hey, we all learn from our mistakes.
I really liked reading this thread Bart, I consider this a good guide for all those GMs having problems inviting people. And I hope that people don't find this as a "critic's corner" to the guilds less capable to get members.
~ Norries Savviness- Guildmaster of Partners In Crime