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Old 07-24-2008, 03:44 PM
Kat Sheffield's Avatar
Kat Sheffield Kat Sheffield is offline
Blades of Daring. Arrrrr!
Kat Sheffield's Primary Pirate Info

Join Date: Feb 2008
Posts: 160
Kat Sheffield is scurvy dog
A suggestion for some fresh blood in the guild - try lower level players, new to unlimited access who could really use a helping hand in the game. Help them to learn the ropes and correctly build their pirates. Your guild will be stronger for it in the end. I do know that plenty of new players continue to come to the game, and by limiting yourself to only players lvl 10 and above you're missing them and most likely they'll already find a home for their pirate by time you even allow yourself to consider them based on their notoriety. Look for these new players, specifically, the level ones, twos, etc and see if they would like some help questing, TPing somewhere, anything. Lending a hand is always nice, and who knows, you might get a new member in return for it.

I know when we started Blades of Daring, initially we were only accepting players level 25 or higher, then 20, then 10. Then when we revamped the guild and decided that were were deliberately going to search for low level players to groom and help teach and guide that was when our numbers exploded and we reached 40 members. 40 members who learned how to play the game correctly, who were given great advice on where to spend skill point and know not where to waste them, players who learned the ins and outs of the game because we made it fun. I suggest not focusing on what level your potential recruits are, but more so focus on the noobs to the game who could use the help and who you know, that as the GM, you personally helped to make the best pirate that they possibly could. That is where your guild will benefit the most - not in numbers and quantity of members, but in the strength and quality of them.

Because you really have to stop and think - who is the guild for? You and you alone, a purely selfish reason just so that you can say that you're in command of a small group of rag-tag pirates who might or might not play the game? Or, is the guild for the guild - a collective group of players who enjoy navigating the game together, forging friendships and respecting one another as you all level together? If you're leaning more towards the former rather than the later, I would seriously recommend reconsidering the purpose of your guild.