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I think to keep people interested, at least annual updates with new story quest chapters/bossbattles (and may help to add new aspects to PvP/SvS), gradually raising the notoriety cap as available content increases and higher level areas are created.
The cap in this case would eventually be determined by the lifetime of the game, and how substantial each 'chapter' would be as they are released.
Need a chapter 2 real real bad now.. hehehe
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