Quote:
Originally Posted by Chris
Hmm yes this brings up a contriversial point the "best ships" are made of what i believe is several parts
1. Sailing Skill - person whom is sailing the ship and their skills to out manuver and use the skill points in a smart way
2. Crew - the larger the crew the more firepower ect.
3. Cannoneers Skill Lvl - this is the lvl of each cannoneer obviously the higher the skill lvl the better but also the accuracy and aim of their cannons
4. Lag - Some of the best sailors out there or the best cannoneers out there may have the worst lag therefore making their movements slow in larger battles
thinking this over i have in a way decided the ships have little impact on how well a team does bc like u say 2 AMAZING cannoneers and 1 Awesome sailor on a light sloop could take down a War frigate with 12 crew mates.
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Set up:
Me: lv35 Noto; lv16 sail; lv20 cannon
Crew:
lv40 Noto; lv25 sail; lv25 cannon
lv10 Noto; lv3 sail; lv6 cannon
We put the lv10 on the wheel and went to work. Scored 25 kills in a Light Sloop before we decided to port and rest our fingers. Took out three War Frigates with minimal damage while all of them were trying to take us out. They all had at least three crew members.
Our advantage:
My oldest son was the lv10 and with him sitting next to me on his computer I could give him sailing instruction/direction while in battle. A Guildmate was on the other cannon so we knew each other's tendencies. It was fun watching them get mad and start sending their fleet after us.
I can hit light sloops usually 9 out of 10 times, and I wonder why more people can't seem to. But, then again, I actually practice on the Vipers and Ferrets. It helps when you fight larger ships because it teaches you to hit a small target, which when you are fighting a larger ship you want to hit the same spot over and over. The reason is to cause more damage and reduce the outer hull armor.