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Old 08-04-2008, 06:36 PM
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Dr. Zeppers Dr. Zeppers is offline
Drunken Pirate Master
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Join Date: Feb 2008
Location: Doing that voodoo that I do so well..
Posts: 4,162
My Mood: Piraty
Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by Sven Niscadae View Post
I've knocked the masts down in SvS and it does stop them if they're not cheating. Not sure how someone could repair a missing mast in real life while in the middle of the ocean. If repairing a ship repairs a missing mast, that's wack. It's gone.
However Full Sail, and Ramming speed still work, wierdness.

Not having had my masts shot, I do not know for sure.
But it repair had better fix sails as well!

Perhaps not realistic, but what would be the realistic solution to this happening? An allie ship would have to come and help them fix it, or tow them to a port. These not being available (ie not realistic), I find the fixing of masts would have to be "not realistic" as well, hence I hope repair fixes masts as well.

If your an attacking ship, dont let up, dont let them repair, sink them.

There have been alot of descrepancies in game play from what would be "real" to make the game playable.


We used to be able to knock them sails/masts down fast with lightning, when hitting the sails would basically 'trigger the charge'. Now that they go right through, we have to hit the masts (which has always worked). Just a little more aiming.. no big deal
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