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Old 08-29-2008, 11:26 AM
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Join Date: Feb 2008
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To be clear, I'm not saying that the difficulty of hitting a light sloop is a glitch. I am saying (as MacIronhawk picked up on) that they are much easier to hit with broadsides in pve than in pvp, which makes me think they reduced the targetable area for light sloops in pvp situations (or maybe it is always that way when it is a player's ship as opposed to an npc's ship). Either way, it is a major imbalance issue in pvp.


The glitch I am referring to is the repair glitch, which is an entirely different matter...although, a light sloop in pvp with a Master Sailing captain, Master Cannoning gunner, and a 3rd person using the repair glitch is almost unstoppable.

After reading the posts here I have to agree with Tuefenhandel's Hull Strength example. The more I think about it this is probably the best solution to this problem. Just make the Light Sloops go down with 3 to 4 shots in pvp and the targeting issue wouldn't matter. Either that or limit Light Sloops to regular Cannon Ball ammo with the cannons since that is the level range of people using that ship in pve. Also, there are no NPC Light Sloops that fire anything other than regular cannon balls...so it fits.

Last edited by BadBones X; 08-29-2008 at 11:42 AM..