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thanks for the responses
since this is a work in progress let's see what we can make of this.
Ahhh why no full sail or ramming speed?
I understand some will have skill points in windcatcher and tacking. I was thinking about that and while i think most haven't put many skill points in those we could stagger the start to off set the imbalance.
no ramming speed or full sail is the closest i could come to leveling the playing field and it makes it much more interesting when approaching high level bad guys. You can't just "run away" you have to outsail them.
what will determine the class / type of ship
i was going to offer different ship class races...thought i'd start with the war sloop. I think i'll adjust the second race to be for sloops.
allow anyone to race whatever they want for that class, then they can all launch at once and winners are chosen by class
i had a hard time figuring out how to police the race so i came up with the six boats per race and all participants could be crewed so we all could communicate. stuff like "hey i just saw so and so using full sail". but more importantly so participants could report when their cargo hold was full.
since there is really no way to know other than putting a judge on each ship that's the solution i came up with.
i think with making the second race a sloop race more will be able to participate.
i may make a war galleon race as well. that will be the toughest race in my opinion. huge cargo hold and those ships are are painfully slow. so with no full sail or ramming speed it should make for a fine spectacle.
Any ammo type used when getting ships?
well, yes! if you are willing to stop sailing and man a cannon. all up to the participant.
adjust the course to account for Cuba's new location
the move of cuba really didn't have much impact when i sailed the route.
Does the value of your hold's contents factor into scoring for the race?
ahhhh, excellent question. i was thinking how that could come into play. In these early stages i'd say they will have no impact other than you must fill your cargo hold. perhaps at a later stage if this should catch on i could set up some sort of scoring table (i.e. under 100 cargo reduces your time by 10 seconds, 100-200 by 15 seconds, etc)
Now if i don't get much repsonse this week i may push it off a week.
Oh, and if any guilds want to steal my idea for guild events please feel free!
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