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You guys have gotten completely off topic. This thread is about the inability to hit light sloops with broadsides in SvS and their over armored hulls when compared to War class vessels.
Stay on topic please.
Furthermore, the outrageous claims being made by those who are proponents of using light sloops in SvS such as:
"My light sloop runs after it has been hit once, because it went from 100% to 15% hull, from your one hit." (only if a War Frigate rammed you as a single shot of Thunderbolt with 5 pts in it does about 34 damage in SvS)
and
"Use a war frigate to ram? 1,800 damage (maybe more now in svs.) Only have to come within 1/2 mile of where the light sloop is, for it to score as a hit." (the only explanation for this would be lag)
are completely ludicrous and do not constitute valid arguments. IMHO this is an important matter for SvS to succeed in this game. I personally get so ****ed when my War Frigate gets sunk by a Light Sloop that I log off for the day; especially in an extended fight when I start with no damage at all and lose to a light sloop that I can barely get to half hull. It is simply ludicrous and needs to be fixed.
For those of you wanting to espouse the realities of smaller ships fighting larger ships in real life, consider this...
A hole the size of a cannon ball in a single hull ship (think row boat) as small as a light sloop would literally sink the ship as it would be impossible for even a full (3 man) crew to bail out the water as fast as it would be coming through the hole. So if you really want to go down that "...but in reality" road, a single hit would sink a light sloop.
Last edited by BadBones X; 09-03-2008 at 11:54 PM..
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