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Old 09-05-2008, 10:01 AM
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Edward Edgemenace Edward Edgemenace is offline
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Quote:
Originally Posted by CrimsonRabbit View Post
That sounds about right....the 96 was a hit to your stern because when you hit the mast of a ship, it doesn't tell you how much damage you did (at least not on my version). I'll hit a target from anywhere between 86-109 OR between 860-1100...nothing in between. The light sloops are tricky because you have to hit the perfect spot to register it at the higher numbers....but once you do..it's all over for them.
OK, so the claim that a rank 5 thunder even could do only 34 damage, is, as I thought, bogus.

Someone made the claim that a light sloop is equivalent to a dinghy or row boat. That is equally preposterous. A light sloop is a sea-worthy craft with eight cannons, each weighing a half a ton. (The car in your driveway probably weighs less than one of those cannons!) On a sea worthy craft (50' to 60' long) there are compartments - no, a single cannonball cannot sink a ship like that. A 120' long war frigate shouldn't really have that much more "hull" - in reality, the bigger war frigates don't exist (they'd sink like a rock, first wave over the bow.) But if they did, they would be more susceptible to being sunk. Way more likely to sink than a stealthy PT boat.

===

BadbonesX, Disney HAS answered your request. The target area of a light sloop (with last night's software update - 1AM 9/5/2008) has changed from one boat length and one boat width, to 10 boat lengths and about 100 boat widths, for a light sloop. That is, any enemy cannonball landing anywhere behind me (from the aft of my boat all the way to uncharted waters) scores as a hit now.

GLITCHED light sloops, however, are still 100% invulnerable.

They also disabled ramming speed entirely. It now gives all nearby ENEMY ships a sudden burst of speed (even if they were stationary) then stops your boat for one second then sends your boat careening off randomly for about 5 seconds THEN maybe does damage to something. (Dunno about that last part - was never close enough to anything to be sure.)

I assume they also finished disabling grape shot, in this last update. I assume that assassinating glitchers with round shot now also fails.

Enough is enough. Seeya.

Last edited by Edward Edgemenace; 09-05-2008 at 05:33 PM.. Reason: Double Post Within 24hrs - Spam (Easy There Big Guy :) )