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Old 09-14-2008, 05:55 PM
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Dr. Zeppers Dr. Zeppers is offline
Drunken Pirate Master
Dr. Zeppers's Primary Pirate Info

Join Date: Feb 2008
Location: Doing that voodoo that I do so well..
Posts: 4,162
My Mood: Piraty
Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by MacIronhawk View Post
Well it seems I wont be mastering my grenades on my pirate anytime soon.
I would recommend that if anyone is level 36 and up and their grenades aren't level 19+ that they should work on them as much as they can. There's little to no hope for me.
I'll be working on mastering my cannon and grenades a lot so that I may have a chance. I'm not worried about my level 20 dagger or level 17 staff at all. My pistol is halfway into level 24 and my sailing is 3/4 into level 24 meaning it wont be too hard to master those. Well time to go level up and hope I don't get to level 40 too fast.
The nort cap should be raised in my opinion. Along with higher level enemies. The higher the nort cap is means almost nothing but if we get higher level enemies as a challenge then our badly leveled up grenades can get more rep. Not much but enough to save time.
Well it can be done, would be nice if you could further increase how many smoke bombs you could carry though. Thats one of the tricks with grenades as you progress. Start using them, and it will increase the reps you receive (they are a low damage grenade attack).

But its definately harder.
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