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By spamming my boat-mates, with shift-F6 I was able to conclude nothing at all. When a glitch ship is near, the latency is not out of range (100-500ms) and sync also remains in range (5-100ms.) Yet in gameplay, I experience lockups of 2 to 20 seconds regularly, still. The ping times in this context are nothing but a curiosity, as the server is where the cheats are happening. Note that for this type of ping-test, the first response is usually wrong (path discovery for UDP instead of TCP.)
Alt-F6 does not pause the game.
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