View Single Post
  #24  
Old 09-25-2008, 03:37 AM
SangrelX SangrelX is offline
Swabby
SangrelX's Primary Pirate Info

Join Date: Jun 2008
Posts: 117
SangrelX is scurvy dog
Quote:
Originally Posted by OFxZeppers View Post
How do you figure?
Nothing is displayed there is no response or display or acknowledgement of any kind whatsoever.
If it did anything caused maybe a very brief pause (had to hold it down).
There is no change in game play either.

The other problems I determined was just because I had been holding down the key filling the keybuffer.



Edward, video lag has nothing to do with ping, that is likely the cause especially when caused by ammo types that are graphic intense (ie fire/lightning/fury)
Quote:
By spamming my boat-mates, with shift-F6 I was able to conclude nothing at all. When a glitch ship is near, the latency is not out of range (100-500ms) and sync also remains in range (5-100ms.) Yet in gameplay, I experience lockups of 2 to 20 seconds regularly, still. The ping times in this context are nothing but a curiosity, as the server is where the cheats are happening. Note that for this type of ping-test, the first response is usually wrong (path discovery for UDP instead of TCP.)

Alt-F6 does not pause the game.

To Zepper

The ALT + F6 - key when held down pauses all movement and action on screen (this we know)

I had deducted from the name of the key that it was to re-sync your connection with the server (by freezing all actions on screen your allowing the backend to catch up) - and from using it and viewing my ping's each time I did this my ping actually lowered

so it was reasonable that his would be the right function of that key

-- However there are 2 types of Lag.. FPS Lag and Connection Lag

Perhaps the Resync is actually for Video Cards to Re-sync their snapshots with the frame snapshot being sent from the server itself (which would explain why all movement in your camera view stops)

NOT to re-sync the actual Connection from you to the server

if you hold the keys down it will remain paused until you release them

-- Also a note on the Graphics effects in game causing lag - this would be about right (but usually FPS Lag(graphics lag) is a combination of the connection and effects causing lag

the server sends out what are called snapshots at a set interval of milliseconds

pretend the server Snaps are set to 125 (remember this is miliseconds)
that means every 125ms the server sends a total snapshot of all data currently on your screen - where players are, where they were at 125ms ago, what weapons hit you, what weapon you used hit another person etc..
also remember your computer sends its own snapshots to the server as well

now with that being said -- you can understand Graphics Lag happens when on the next snapshot sent - your hit with alll kinds of effects, attack, etc.. this causes your GPU (Graphic Processing unit) to over work

and presto - you have FPS Lag (Frames per second drop)



To Edward --

if your ping stays an average even during lockups then it is most likely a drop in your Frames per second (your video processor cannot handle the snapshots being sent)

and pings are more then just the curiosity because what is happening at the time you view your ping will cause it to raise or lower - what ships are moving, attacking, etc.

if you check your ping when standing in the crowd at tortuga you will see it has raised a bit or a lot due to all the action - and you will also see a Frame rate drop because the amount of info being sent per snapshot is higher

(note your actual Connection Speed however DOES effect how much your ping raises and lowers in game with whats happening around you) - higher connection speed lower your ping is because your able to receive the data faster as long as your video card keeps up you experience no lag

And for this type of Ping Test -- Ping Testing uses ICMP - ICMP uses the IP protocol but ICMP is not TCP, or UDP

ICMP is designed for sending control and test messages across IP Networks (it is its own protocol)