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Old 09-26-2008, 06:00 PM
SangrelX SangrelX is offline
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Quote:
Originally Posted by Edward Edgemenace View Post
That's what I keep trying to convince myself, but keep failing at. Your "invincibility" example was off, by the way. When a pirate (or mob) re-spawns, it is invincible for a variable amount of time. So, you gave yet another excellent example of where the bug is "right in front." All it then takes, to cheat, is to activate that code. Adding a series of movements to activate it (which can then be simulated when someone types in "/godmode" etc.) can then be spread out over several object's properties. Could that be there for testing purposes? Maybe. Unit-testing code is normally restricted to test servers. Again, I can't convince myself that even one of those "mistakes" would make it through, let alone hundreds that all happen to come together nicely.

Well, whatever. I see more people using the infinite ammo glitch now. For the first time, I've seen French crews using it, not Spanish. So, here is progress, of a sort.

I didnt give an example of how it worked - so lol it couldnt have been off

in fact what you said - is actually what im thinking happens as well - its a code glitch when user does that bug - the game is tricked into creating unlimited health on their character

and let me clarify what I stated about Developers leaving cheat codes in their games

This applied to both Multiplayer Games and Single Player Games
Cheat codes are often left in games as easter eggs or goodies to be found by the gamers - this is for Single Player Games YES

However in MP Games - Most Companies dont create 2 diff versions of their games 1 for testing and 1 totally clean no testing ability for public use its a waste of time and effort

so they put a switch in -- sv_cheats 1 or 0 (must be called on execution of the server exe this particular switch is a Q3 Engine Example )

this would enable cheats in a MP game (but the server itself has to be run with the switch set to on in order for them to work)

again these are examples of the methods just about every large developing company uses

Disney themselves - im not sure about because there is 2 versions of the Game Client -- a Test Version can be Downloaded - and The Public Normal Version can be Downloaded

So how they are implementing any "Unit testing Code" as you said Edward
I couldnt honestly tell you - but you can bet they do have them