Quote:
Originally Posted by League
The bosses should be immune to certain types of combat: the terrifying skeleton lieutenant guy should use a Staff, as no one enemy does that. He should be immune to voodoo, and have such a large supply of voodoo and health that he is immune (basicly) to the Pistol shots to the ones that you'd expect to be used against him, Hex-eater and Silver. He should also have a Cutlass. Unlike with the Staff, he'd only be somewhat decent with that, as it'd be a backdrop for those that get close. That'd mean that a Cutlass is the only reasonable thing to fight against him with other than a Dagger.
I'm working on the ideas of fighting the wasp and gator guys. As well, I'm thinking of a stump boss and a crab boss, and, perhaps, a Devilroot flytrap. With 6 bosses, perhaps each one can have a weapon that is best used against it.
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The gator is probably going to be bigger and have a different color.
I like the idea of an enemy with a satff.
We need an enemy with a staff and ot be immune to other people's voodoo? That would be a fun challenge!