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Ok first, yes that is the pistol, sorta snuck that in as a sneak peak if people bothered looking at the picture, lol.
Open fire can be seen now in a timer, so for those that were guessing in svs like I was, every time I jumped to cannon i hit open fire first. Now you can see that you get to a cannon and get first round off before it runs out. This is one of the things knowledgeable people would do in svs to increase cannon damage. (course that would require working at a character slightly to get)
Dagger, cutlass as it stands, I will explain since it is totally something I don't care for and will be assuming others are not going to like either. Again this is something at currant status, and not necessarily how it will end up. People "lets say Jack Sparrow" who know what they are doing, don't aways follow all rules of combat of fair play to win. He most likely is not going to go hack, slash, cleave, flourish, repeat. He is going to do something like hack, slash, flourish = pirate.
We have been able to do this sort of thing, you do your points over again, you will no longer be able to do that. As in cannon, I again don't want to loose a bunch of damage. I can only assume with flourish it was reduced like dagger eviserate, can't find anyone on test with proper stats to verify though. Since I was just finishing cutlass and working on rep, I have 1 point in hack, slash, flourish. With skipping cleave and previously opening flourish I have the combo. No longer will you be able to take flourish before cleave, or put points into flourish if you previously had it, without opening cleave.
Dagger I have a similar build, but this time had all 5 points in eviserate. With 4 points in blade instinct the damage was 255-510, as it still exists on live. New settings with the upcoming build reduced that to 204-408. With limited amount of points, I would like to put them where I want them and not into things I don't like, such as cleave in the above example. So its a lost to recover the 5th point of blade instinct that has no effect, to have to use it in something else you don't want like cleave/ or dagger counter part.
I am stubborn, and nobody will ever change my mind on something I have done. With several characters with starting bounty of 100 when their ship come in svs, I have done it a few times I think. Perhaps someone was silly enough to let a ship come right up on them with 5 points in explosive, and open fire might do some massive damage. I have used lightning and fury quite a bit never seen a ship go down with one shot, or series of shots. What I do know is any level 12 character wants to svs with the big boys, get to work. Hmm took a month with a difficult build to reach 40. Some one doesn't want to pay for a account, and rather spend twice as much going to a movie probably a couple times a month, we all have our priorities. With I believe 4 characters doing bb solo, I can make it what half way now with max stats, doesn't work for me. All so a few people who don't want to pay, or work at their character can try to be as good as those that have. So those that have can be penalized in all game play?
There are things I agree with, and one of those things is healing on the run in svs, that should of never reached live in the first place. Ramming or anything else lagging out other players for 5 -15 second slots, should of never reached live. Walking off ship, using voodoo or anything similar, should of never reached live. Instead of fixing main issues like these, and throwing it out there penalizing better players is ridiculous. Pvp as svs I no longer do since neither have been made playable or based on anything but who can cheat best. PVP I have logged on two characters and hit my other character all the way across the room with cutlass. I have seen the rock glitch and being underground or above hitting them out of their reach. Seen the undead bugs hitting from a distance again type stuff. Any of this fixed, don't know. I suppose we all should have our Cutlass taken away, with the direction these fixes are heading.
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