Well on this tracert thing, one thing to rememeber that over half those hops are probably actually u negotiating your own ISP servers.
Mine does 14 similiar hops b4 it traces route to web site i selected.
Good way to tell, is to trace to a non exiistant site, see how many hops it does b4 it cannot complete one.
TBH, i dont think that really tells u too much, as that just tells you how it gets to pirates website. I'm no expert, but im sure once you've logged in, game its self negotiates transfer itself, so wud be different anyways.
Obviously theres no doubt that further away you are from server, the slower the connection, so if like me you play from overseas u are at a slight disadvantage, but its not super fast action game in the most, certainly not a super fast first person fragger game, thats for sure.
But its clear here that people in US are have just as much lag as others, not even ones that u would say they were close are getting anythign they cud say was resonable. So no excuses for POCTO team there.
There is a latency button in game f6, which tells you ping in ms, in a game like UT2004, i wud prefer a ping of under 100ms, in a game like pirates, 200-300 wud be as long as i would want the average delay. Course this is tricky area to predict on whats best, but it is a guide. On the faster action sections of the game, the lower the better is for sure.
All figures aside, the visual guide is best, are the pauses i see minimal and short enough not to make want to bang the computer table in frustration, well obviously for most of us, this certainly not the case at the moment.
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