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I've been having a recurring thought, so I decided to throw it up here. Feel free to tell me why it won't work - I'm sure I didn't think of all the drawbacks.
Historically pirates mainly acquired new ships by overcoming other ships and keeping them.
Here's my idea: If you're in SvS you should be able to take on an NPC flagship.
1. Captain decides which members of crew will board - not all can (for a reason)
2. Crew boards and defeats NPC crew. NPC crew does not respawn
3. Crew that boarded must stay aboard the captured ship to defend it
4. New cannon would have to be added to the stern of each ship (usefull in open game anyway)
5. Captain's ship would use the stern cannon to grapple the captured ship's bow
6. Captain would tow captured ship to a non-wild island
7. Of course, both ships are much more vulnerable during this undertaking, but the reward is great
8. Crew of captured ship would keep any plunder gained during the tow. Captain would get his/her share, but crew on Cap's ship would not get a share. Same is true with Captain's ship - any plunder from there belongs to that crew only with Captain getting their share
9. Upon landing Captain has 3 options a) Keep the captured ship for him/herself b) Give or sell the captured ship to a crew member c) Captain can sell the ship to a shipwright
10. Player that ends up with ship must pay (and dearly) for repairs. Captured ship would then be colored differently (perhaps blond wood) to signify that it is plunder
11. Player with captured ship could then configure the ship to his/her liking, i.e. cannon placement, number of cannons (with a set limit, based on the class of ship), Captain's quarters, broadside configuration, and a pirate-designed flag to replace the original NPC flag.
12. The player with the captured ship would have a subtitle under their game name; Admiral!
That's it. Whoever ended up with the ship would have a cool "look at me" item, Captains with lots of gold have another way to help friends get ships, and the ship customization that so many want could be implemented.
And of course - there's the danger of treachery that is always a risk with pirates. The Captain agrees in advance to give the ship to so-and-so, but then reneges on deal upon porting. Good times ensue! (just kidding, but I wonder if this hasn't already happened with a player agreeing to "help" someone with gold at poker and then cleaned them out instead - Pirates!)
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Also, I'd like weapons dealers on Cuba. It's not a wild island - there's a shipwright and a gypsy healer there. If you were fighting alone on Tormenta this would be a HUGE benefit.
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And I'd like "dingle drops", as in Jack Sparrow's dingles. You would only have a possiblility of receiving a dingle drop against the new Boss enemies. Buttons from Navy bosses, stingers from Wasps, claws from Scorps, bones from Undead, etc. Then you could visit a tailor and pay to have them fashioned into items you could hang from your bandana, hair or belt.
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