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Yes the dagger and cutlass are still set up this way. I just hope other testers send in stuff that they don't like these changes on these skills.
Not being able to skip combos in the future, is going to cause a three phase problem.
Those that do have it and good stat settings - No fare they have it and we don't. (specially those who won out on totally decapitating cannon, whine whine whine, no fare)
Then you will have those stuck in limbo between the use of all points, not able to no longer add into the combo following the one they skipped.
Then you will have those all changing with the new point system, and no choice in being able to skip a combo.
The more lost damage to another weapon like dagger, quite disappointing, specially when its one I like to use. Now from playing some it appears to be heading towards crew group fighting skill, so now and then you can get a back-stab in while enemy attacks someone else. I see that alone as a big downgrade as people constantly jump other peoples critters they are trying to work for good rep already. Now the problem will be compounded.
I would set up stats now before this comes out if you want to keep some good stats in these skills. This appears to be something being forced at us not something like a bug or up for discussion or anything.
If it was my call I would scratch taking damage away, add the back stab extra damage. Scratch the force of taking consecutive combos. I like going forward, not really backwards in these things. If its going to be forced on us, than give us another 5 or so points to put into some of these things.
I believe, long before I was around, perhaps in beta or a alpha version, stats were higher. This would make sense for us not getting the full effect of blade instinct etc. stops increasing at like 19%, because we have just reached level 40. If we continued on to say level 50, we than would be receiving the full 25%. But that is all speculation.
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