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Old 10-12-2008, 08:11 PM
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Poison elf Poison elf is offline
The Last of the Mohicans
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Join Date: May 2008
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Some big clean up in pvp, and one of the most problem exploits causing lag in the entire game fixed. May have been fixed before but first time i have checked in a good while. No longer the undead such bugs will be done, of people jumping from pvp to pvp to pvp within the pvp system.

Two more minor problems I saw were music is gone, where before it stayed on ya after exiting the match. Other players appear normal rather than undead.

Hopefully stuff is being straighten out through all the quests. Going from 1-40 in a month I reported every single thing i saw through every quest. No way of checking all that out but another character. This is things from 969% complete on quest readings, to any ship filling the quest, wrong locations, wrong listings for quests etc.

I can say this release when it comes out is going to be not just another release of same problems compounded over new problems. They have done a heck of a lot of clean up.

My personal views is not to see decreased cannons, and dagger type things. But more than anything the exploits that have leaked out into open game, as protected secrets to just not tested well/ or worked on if known. Most things I have seen have been dealt with. I have been weak in testing some of the stuff taking several people, so may something get through, possibly, but nothing like some of the last releases.

There may be always adjustments such as why is a galleon doing more hits, and more rep, than a war galleon on regular ships. Maxing out this character with a galleon was a new method to what I have done in the past with new developments always occurring. What else may be effected by something new,,,you need to get out there and check, what works best. Does leaving the front sail on a skellie ship up so broadsides hit it for more over all rep? Does using open fire add to rep? With new point allocations this will give everyone a chance to try different methods in areas like this.

Its not all in problems created by adding content to this release. I am seeing things fixed that have been messed up for a few releases. In a whole, there is little left at this stage versus some major problems been dealt with. Getting hex shot working right, might/ might not cause other issues. Ships not running at 100%, some rooms getting black outs, pvp pirates not looking undead etc.

Being able to perhaps go in pvp without watching someone no matter where they are at, hitting you non stop with cutlass a big plus. Ships not using lag out techniques or healing type stuff, or invulnerable, a big plus in the svs. Two areas not dealt with at the time when they were released. Seeing these steps being taken forward really shows there is effort being made to straighten some of this out. Put the game back to who shoots better or plays better, not who knows the best cheats. Some of these old issues are the trouble, few problems in newer stuff as I see it.