|
Pistol and Grenades need to be viable PvP options: it appears that they are making the Dagger an anti-doll weapon, with its backdrop damage and interupt abilities being added.
The Doll is an unreasonable option in PvP: I try to trample lightly on people using this in PvP without using my own Doll or the Staff. Personally, I think they should remove the Pistol targeting system in PvP unless charged under Take Aim 50% up or more: then, I think they should increase damage moderately. The Grenades in no way do any respectable damage, making only the passives wontable.
I'd perhaps give the Pistol a slow-buffer effect: anything shot in the back gets slowed for 2 seconds: if the shot was used with Take Aim, then the 2 seconds gets added. Simply put, I hate running foes. I think I like the sound of what's being done with the Dagger, though I didn't at first. As well, it should do max damage guaranteed (at least in PvP) when fully aimed.
The current damage done with Grenade should be blast effect: if the grenade hits the ground at their feet, it should do full damage. If it hits them, iunno what should happen.
|