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Old 06-09-2007, 07:34 AM
Dolnor Dolnor is offline
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Join Date: May 2007
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Thanks for the info Nick. Being that I am not a programmer, take the following with a mountain of salt (open mouth, insert foot).

I googled the 'multitex1' and found:
Quote:
multitex1.cpp
by Dave Pape
2 April 2003

This program is a basic demonstration of multitexturing. It
creates two textures, and then uses the glActiveTextureARB
function to bind one of them to "texture unit 0" and the other
to "texture unit 1". When the square is rendered, the colors
from the two textures will be combined (along with the base
color of the polygon).
POTCO Devs may be using the routine in a similar way for the game. Like to generate the in-game toons. I don't know...farting in the dark here.

Perhaps...just perhaps...the OpenGL settings have to be set to 'Use application settings' and turn off the Triple Buffering and Force 24-bit Z Buffer. Surely your graphic card has a utility that allows you to set user-defined profiles...name one POTCO and change things around?

I know those other games run fine but remember that this game is in beta. I am sure those games had similar problems when they were being developed too.

Just spewing forth ideas here! -)


Toodles,

Dolnor Numbwit
Eternal Old Newbie
aka Will/Billy Greasefish
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