Wayyyy excited about the new weapons quests, yay!
Quote:
Originally Posted by salty
Fixed a bug preventing enemies from recovering Health and Voodoo. Since enemies now recover Voodoo again, Hex Eater no longer permanently disables a Voodoo Doll using enemy. Constant Hex Eater shots will still keep an enemy's Voodoo near zero (preventing heavy spell-casting). Once the shots stop, the enemy will recover his Voodoo slowly and begin casting spells again.before
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Awww had no idea this was a "bug", well then I'm glad I'm done with my weapons pretty much for my 3rd pirate (2nd pirate over lvl 25 tho & also the last pirate now that you can reassign pts YAY, no more making pirates to experiment with skills), so don't really need to lvl weapons anymore on the mollusks to get over 500 rep each kill, hehe.
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