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I have mixed feelings about the changes made to the enemy voodoo users. I've always thought that it was odd to be able to completely nullify a high level enemy like the mollusk with only 3 or 4 shots. I saw it as kludge to sort of fix a bigger problem with this game, the screwy way rep points are calculated for weapons. The idea that you get more points the more times you hit the enemy is bass ackwards.
As it stands now, someone who uses the cutlass poorly, just mashing the button, gets more points then a player who uses the cutlass well, properly timing his attacks more efficiently and quickly dispatching the enemy. Which I think is backwards, rep should be based on the relative lvls and a bonus for quickly and efficiently dispatching the enemy.
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