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I agree, this wasn't ready, though a lot of bugs resulting to new stuff had been fixed, I sent in at least three bugs yesterday of kings jail doc grogs, tattoo parlor on padres black out or partially black out in just rooms alone.
Dislikes that I for sure sent in. Killing in one shot with not even a fully max siege bomb in pvp. Dagger 25% decrease in damage to front attack. Rare occasion of a back stab doing only 8 points more than front - half the time. Cutlass - dagger combos set in stone rather than a choice. Leaving a lost point to recover in blade instinct again, if you had 5 with good combo's already set up. Grenade leveling, pity anyone not done with that yet. Hex shot now a lost item to pistol.
Paying customers now recently have lost dagger damage. Lost cannon damage and around half max damage to pvp ships. Choice of combos skills in cutlass and dagger, where cutlass has 5 combos and we have a total of 25 points. Hex shot in pistol. Grenade on the hot plate doing single shot kill with complaints soon to follow.
The question I have to ask is the people paying gained what exactly?
Only thing possibly I can think of is a 2 point increase in 2 of 5 weapons that weren't degraded, that takes half a day to complete.
Though I see things that I like in additions to the game, I can only see the main results. Paying customers are degraded, everyone gets new additions, such as bosses. All founders get something for Halloween, paying and non paying each get 31 chosen to receive something. It looks quite obvious to me I am in the wrong category to pay for everyone else to get perks, while my accounts are degraded?
== soon to be one of many whinning to make my free-bee as good as suckers that pay for this.
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