First, the updates were no where near ready. Why have testers if you're not going to listen to them? I didn't spend huge amounts of time sending in reports to be ignored. I sent in at least eight the night before they put this garbage out on open.
B...The swarming enemies and their ability to hit you from a mile away...WHAT? I had gotten used to a voodo users ability to attune me from 50 feet, but getting hit with a cutlass from something not only way far out, but also completely off the compass is obsurd. If I have to be standing on their shoulders to be able to tag them, it should work the same the other way around.
Third...Why have Hex if it's not going to Hex? I agree with Max that having the baddies voodo slowly re-generating would be fine, NOT coming back to full health after a milisecond.
and then there's all the hoo-ha with grenades...If I can't walk thru that fence on Kingshead, those vets better not be able to either. pfft...it's a FENCE. You don't want it stopping something, then remove it. Don't make it a magic portal for the navy.
I'm not even going to get into how badly dagger got messed up....ugh.
Two bright lights in this mess; I can fix poor Sarah's messed up skills, and I have more control over who boards my ships. The ONLY two things they had about 95% right on test before release.
I'm all for more challenge. I thought the game was way too easy in some parts as well. But Come On Disney...FIX the bugs that really need fixing, up the nort cap on Lev and weapons, and give me a new story line.
oh, I am diggin the new kneel emote...