Got a lot to say: I'll say what I can in increments. First off, if anything of the sort is done, it has to be quite limited: you don't want there to be anything superior in any way to another as it relates to fighting styles, else the point is defeated--that includes the stock build now.
Secondly, what of when the sword is not in use? The passives must remain the same for each build, and the points dedicated for one build must be dedicated for all, regardless of whether you want it to or not. (You can't have 125 points in Endurance only when using the first sword style...)
Third of all, there should be different mechanics: no point for just damages and attack times and effects to be slower or heavier or what not.
Fourth of all, the points can't just be assigned via leveling: they'd either be shared with the weapon, which would give you another whole scheme in a single moment, or they'd be assigned in a different way. I like the idea of their skill points being assigned via quests. You'd start with 11 or so, being at level 12--any points put in Endurance or Parry would already be spent. Reassigning points at the shop would merely refund all points in the Sword and give back these points as well. Putting a point in Parry or Endurance for the stock or these builds would put a point in either of the others as well.
Quote:
French Pirating School: Score quick hits on the enemy while reducing the threat of their attacks!
1-- , combo, reduces damage from an enemy by 10% for 2 seconds
1-- , combo, reduces damage from an enemy by 10% for 2 seconds
2-- , combat,
4-- ,
6--Parry, passive, add 2% chance to dodge an enemy attack per point
8-- ,
10-- ,
12--Endurance, passive, add 25 HP to your health per point
14-- ,
17-- ,
20-- , combat,
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Quote:
Spanish Pirating School: Score numerous, powerful hits on your enemy while deflecting theirs!
1-- , combo, 2 hits, 8% chance to deflect the next hit
1-- , combo, 2 hits, 8% chance to deflect the next hit
2-- , combat,
4-- ,
6--Parry, passive, add 2% chance to dodge an enemy attack per point
8-- ,
10-- ,
12--Endurance, passive, add 25 HP to your health per point
14-- ,
17-- ,
20-- , combat,
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Quote:
Weapon Upgrades:
French Blade--Level 14 French option: +2 damage
French Blade--Level 17 French option: +4 damage
French Blade--Level 20 French option: +6 damage
French Blade--Level 23 French option: +8 damage
Spanish Blades--Level 14 Spanish option: +2 damage
Spanish Blades--Level 17 Spanish option: +4 damage
Spanish Blades--Level 20 Spanish option: +6 damage
Spanish Blades--Level 23 Spanish option: +8 damage
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All in all, I like the concept: I had an idea of the sort a long time ago. However, I don't know if the Spanish style should involve two swords simply because the undead have two, but iunno. This same sort of thing could be done with the other weapons I guess, which would be fun with the Grenades, as well as interesting. An EITC Dagger split, a Molusk/Brinescum (Brinescum right?) Doll split, and a Jolly Roger grenade split: would be great fun. Perhaps the Musket, which people wanted to incorporate, could be a Navy weapon alternate of the Pistol. Who knows?