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Old 10-22-2008, 03:08 AM
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I have basically answered this in other threads, but for this exactly you need to say what weapon.

First off you must have the 4th level weapon to get these, so we will assume everyone had that. That is plus 6 to that weapon. So for new weapons we are talking plus 2 to what we had.

Dagger loosing in the range of 25% in front attacks, that is 100 points in some things. Basically -100 + 2 = -98. Some have said its not to noticeable, so if loosing 98 damage in something isn't noticeable, than I am sure 2 points makes alot of differance.

Cutlass as dagger lost ability to skip combos, or add to already taken combos previously learned over skipped other combos. So basically if you skip cleave and had flourish with 5 points, perhaps also hack, slash. That is 15 points. Blade storm another 5, parry a few other things the other 5. So future builds will take hack, slash, cleave, flourish, if even putting 5 points in all those you loose to something else. If you don't put 5 in all those you now have jut lost damage again previously had in the weapon. Even one point in skill is a good bit more than the plus two more points in the new cutlass/ dagger.

Pistol, really only thing which is quite obvious, hex shot not working as before, so everything else on it gains two points, plus now a few spare points that have been made obsolete.

Doll, staff, didn't see a degrade, so they have a two point increase to each attack.

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To elaborate a little maybe this will help some, and also maybe give a bit of view of whats happen with cannon etc.

Staff using flaming skull maxed out is 600-1200, 8 more points from staff can make this 1208. But we had other weapons before so this actual increase would be from 1206 -1208 max. This is a increase of 0.16%, so the general area of 1/6th of a percent.

Something like cur on dagger with 1 point maxes at 27 damage. Same thing as above with two points added to this makes it 6.1% increase.

What does this show, that only low level skills with lower amount of damage does these weapons really add much of anything to. Higher level skills, which these are suppose to be higher level weapons, the addition is basically nothing.

Now take something like cannon, out of the blue was reduced from 2100 to 1800. This is 16% of 1800 lost in a high level skill. This is like 100 times the amount these weapons add to our skills just ripped away.

Think ya can get the idea as well now what this does to dagger. Eviserate max damage dropped from 510 to 408. 25% of 408 makes this 510. 2 points in dagger adds a big whopping 1/2 %.

Last edited by TooHip; 10-22-2008 at 07:13 AM..