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It kinda makes the Cutlass less of a viable weapon, unassuming the full-combo build with 5 points in the last combo moves. Kinda stinks.
What they need is a viable combo system, a system that actually builds up damage per hits within a combo; then, they'd need to allow us to skip combos properly. (Another idea is to build a surprise stun system, where we don't get stunned in battle in the midst of battle: such would give Hack more pertinance.)
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