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Old 11-21-2008, 01:39 AM
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Bragging Soldier
League's Primary Pirate Info

Join Date: Mar 2008
Location: Playing Tortuga Hold'em
Posts: 1,697
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League is a pirate wannabe
I use the first builds as leveling builds, till I get to 25 with that weapon/skill.

Cutlass:
1 Hack
1 Slash
1 Cleave (put a point in this when unlockable)
1 Flourish (put a point in this when unlockable)
1 Thrust (put a point in this when unlockable)
1 Sweep (do the training and unlock this)
5 Brawl (every time you have a spare point and an open slot here, invest that point)
1 Taunt (put a point in this when unlockable)
1 Blade Storm (put a point in this when unlockable)
5 Parry (put secondary spare points here, after Brawl, before or after Endurance)
5 Endurance (put secondary spare points here, after Brawl, before or after Parry)
23/25 (because you're going with this build till you master)

Pistol:
1 Shoot
1 Take Aim (put a point in this when unlockable)
1 Lead Shot
1 Venom Shot (put a point in this when unlockable)
1 Bane Shot (put a point in this when unlockable)
1 Hex-eater Shot (put a point in this when unlockable)
1 Silver Shot (put a point in this when unlockable)
1 Steel Shot (put a point in this when unlockable)
5 Whatchumacallit (put spare points here, before Dodge, before or after Eagle Eye)
5 Dodge (put secondary spare points here)
5 Eagle Eye (put spare points here, before Dodge, before or after Whatchumacallit)
23/25 (because you're going with this build till you master)

Doll:
5 Attune (put spare points here)
1 Poke
1 Swarm (put a point in this when unlockable)
1-5 Heal (put a point in this when unlockable--elsewise, depends on placement)
1 Curse (put a point in this when unlockable)
1 Scorch (put a point in this when unlockable)
1-5 Cure (put a point in this when unlockable--elsewise, depends on placement)
1-5 Grave Shackles (put a point in this when unlockable--elsewise, depends on placement)
1 Life Drain (put a point in this when unlockable)
1-5 Focus (depends on placements)
1-5 Spirit Ward (depends on placements)
25/25--Max Attunement makes for a versatile leveling build in many situations, like where you board a high level ship; Heal, Cure and Grave Shackles do well with more points, as they don't damage an enemy; Focus will help with the Staff, and otherwise not harm; Spirit Ward may help against a voodoo-using enemy, most likely with the Pistol or the Dagger being used.

Dagger:
1 Cut
1 Swipe
1 Gouge (put a point in this when unlockable)
1 Eviscerate (put a point in this when unlockable)
1 Asp (put a point in this when unlockable)
1 Adder (put a point in this when unlockable)
5 Throw Dirt (put a spare points here, after Finesse)
1 Sidewinder (put a point in this when unlockable)
1 Vipers Nest (put a point in this when unlockable)
5 Finesse (put spare points here, before Throw Dirt)
0 Blade Instinct (this interferes with leveling)
22/25 (because you're going with this build till you master)

Grenades:
1 Throw
1 Long Volley (put a point in this when unlockable)
1 Explosive
1 Stink Pot (put a point in this when unlockable)
1 Fire Bomb (put a point in this when unlockable)
1 Smokescreen (put a point in this when unlockable)
1 Siege Charge (put a point in this when unlockable)
? Recovery Skill thing (put spare points here as you please)
? Demolitions (put spare points here as you please)
5 Stun-Resistance Skill thing (put spare points here)
? Grenades-Resistance Skill thing (put spare points here as you please)
25/25--Each ammo helps you to level: Demolitions helps some, boosts others to deadly levels, and makes others dangerous for one to use as they'll hit the user; The health recovery rate may not be as needed for some; The stun resistance is my favorite passive here, and all around helpful; the cannon/grenade resistance may be more helpful depending on the enmies you face, or less helpful.

Staff:
1 Blast
1 Soul Flay
1 Pestilence (put a point in this when unlockable)
1 Wither (put a point in this when unlockable)
1 Flame Skull (put a point in this when unlockable)
1 Banish (put a point in this when unlockable)
1 Desolation (put a point in this when unlockable)
5 Voodoo Recovery Rate thing (put spare points here, in whatever order you wish)
5 Casting Speed thing (this makes for faster shots, hence, faster leveling--put spare points here)
5 Conservation (put spare points here, in whatever order you wish)
0 Spirit Mastery (this interferes with leveling)
22/25

Sails:
1 Left Broadside
1 Right Broadside
? Full Sail
1 Come About
? Open Fire
1 Ramming Speed
? Take Cover
---Leadership
? Windcatcher
? Tacking
0 Treasure Sense (certainly doesn't help leveling)
5 Taskmaster (put spare points here, helps recharge Broadsides faster, hence makes leveling faster)
25/25--As far as it goes with sailing, only 3 things inflict damage, so only those 3 as it goes for leveling should be kept at one point. If you find sailing monotonous or you like the commands, you may put more points in the commands that make it less tedious. You may want the passives that increase maeuverability. Take Cover may be helpful for those with a light ship that can't sustain as heavy damage, or for those with a heavy ship with little maneuverability. Open Fire may help your crew, and you do get rep for damage your crew inflicts: I'm iffy as to how points should be applied there. COme About, however, probably is best suited with just one point.

Cannon:
5 Shoot (put spare points here behind Rapid Reload)
1 Round Shot
1 Chain Shot (put a point in this when unlockable)
1 Grape Shot (put a point in this when unlockable)
1 Firebrand (put a point in this when unlockable)
1 Thunderbolt (put a point in this when unlockable)
0-1 Explosive
1 Fury
5 Rapid Reload (put spare points here)
0 Barrage (interferes with leveling)
0-1 Shrapnel
16-18/25--If you find Explosive helpful for leveling, go ahead and use it; same for Shrapnel.
__________________________________________________ ______________

For sailing, once you're mastered, and if you want to keep making money (especially for all my fellow fighters who don't plan on staying on the same builds), here is a helpful build for that:

Sails (solo):
1-5 Left Broadside
1-5 Right Broadside
1 Full Sail
1 Come About
1-5 Open Fire
1 Ramming Speed
1 Take Cover
---Leadership
1-5 Windcatcher
1-5 Tacking
5 Treasure Sense
1-5 Taskmaster
26/26--Details are still a little scratch: anywhoo, for distance shooters or close-combat captains, you may find the commands more helpful than the passives that increase maneuverability, though this is assuming that you're sailing and not gunning on your ship; the passives are helpful too. Hence I prescribe just one point in Take Cover, which you use to establish a footing, however many you want in Open Fire, assuming that number actually helps you as it relates to the number of broadsides you shoot (if Leadership helps you to get another round in and all, etc.). Full Sail probably does not get enough bang after the first point, so that can just stay at one or with spares.

Sails (crewed-close quarter):
1-5 Left Broadside
1-5 Right Broadside
1 Full Sail
1 Come About
1-5 Open Fire
1 Ramming Speed
1 Take Cover
---Leadership
0-5 Windcatcher
0-5 Tacking
5 Treasure Sense
1-5 Taskmaster
26/26--With this build, its easier to ease off the broadsides, and let the crew do the damage.

Sails (crewed-long distance):
1 Left Broadside
1 Right Broadside
1-5 Full Sail
0-1 Come About
5 Open Fire
1 Ramming Speed
0-1 Take Cover
---Leadership
1-5 Windcatcher
1-5 Tacking
5 Treasure Sense
0 Taskmaster
26/26--Damage, from a distance, and speed: hence, going in, removing your target from a distance, then getting out. You could try to put the points in Windcather and Full Sail to do this most effectively: iunno really.