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Yep, the pistol is hard for me to level too, at least in the various early levels. Like grenades, I make a point to get ahead when leveling it, though I don't just head straight for 25.
As is, I think the weapon scape is balanced in multiple ways: for one, I think the point is to have two voodoo weapons, two melee, two gunpowder, etc. For another, it'd be hard to implement a new weapon into the game without upsetting current blance as relates to damage and all.
I think a better idea is to implement the idea that someone else had: to introduce various builds of the weapons (passives matching). Since no enemy out there has a pistol, I suppose the trainer for a build could be one of the gunpowder shop owners.
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