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Old Rogues of Fortune

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  #1  
Old 07-30-2008, 09:17 PM
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The Commodore The Commodore is offline
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Post Now Hiring, Rogues of Fortune

We are a fun loving guild who do jsut about everything, from searching out new bugs and finding old ones, to raids all over the caribbean. We will always to help help both fellow members and nonmembers, so long as were available

Ok, now to rules and the backbone stuff. Everyone with unlimited access is welcome, but be ready to prove yer worth. Family and real life friends are guaranteed accpetance regardless of level or basic/unlimited.

Our link doesn't work on pof, so if you want to see our site, drop me a message.

Rules:
1. Standard don't be a jerk/ be mean
2. Do not ask about promotions, they will be decided based on mine and officers recommendations.
3. (Goes with rule 2) Just because you aren't selected to be an officer, doesn't mean we don't like you, it's just we picked someone else. you could be right below them on the list.
4. Please ask beofre you tp to someone. We have quests and leveling ot take care of too, and sometimes may wanna be alone. So remember ot ask first
5. Anytime you need help, ask, but if one of us can't help you right then, we wil try to later.
6. You must have open chat to join as of 3/14/09
7. Avobe all else, have fun and remember, it's just a game.

Ranks
Member: Entry level rank, doesn't make yer voice any less important. Everyone starts out and works their way up
Junior Officer - Training to become a full officer. They can recruit and give reprimands, but cannot boot members
Officer - Can recruit, give reprimands, and boot with a senior or cadre's permission
Senior Officer - Can recruit, give reprimnds, and can boot if they believe there is need
Cadre - Myself and the top officers. We run the guild, organize events and meetings, and decide outcomes of rowdy members (more rowdy then usual)

Why should you become a Rogue?
The answer is what you want. We always do our best to help both guildmembers, and anyone who asks us. I'm not gonna say i'm perfect, but I do my best to help everyone.

Why are the Rogues unique?
We're a guild of miscreants, lol. Seriously, we do a bunch of different things. That, and we do some really fun events. Plus, we have set rules, but we're very easygoing, and if you don't give us a reason to distrust you, we won't.

Talk to me if interested.

Zeke

Last edited by The Commodore; 06-15-2009 at 02:04 AM.. Reason: Removed non approved URL, PI
  #2  
Old 07-31-2008, 11:05 PM
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Post

Anyone, we can offer cheap health insurance, and we offer cookies.
  #3  
Old 08-01-2008, 04:48 PM
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greatertater greatertater is offline
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How about dental or a 401k? Will I have a company car?

How long before my pension is vested. Im just kidding but I do wish you the best of luck in your guild. Just for your info one rule I c u left out that is quite important is asking permission to tp to a fellow guildee b4 just popping up at Kingshead beside another guildee who is trying to level his grenades.

That might be a rule worth considering.

Again good luck!

Ben Firespinner lvl 40, aka Dog Dreadwash lvl 16
  #4  
Old 08-01-2008, 08:59 PM
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Post

Quote:
Originally Posted by greatertater View Post
How long before my pension is vested. Im just kidding but I do wish you the best of luck in your guild. Just for your info one rule I c u left out that is quite important is asking permission to tp to a fellow guildee b4 just popping up at Kingshead beside another guildee who is trying to level his grenades.

That might be a rule worth considering.

Again good luck!

Ben Firespinner lvl 40, aka Dog Dreadwash lvl 16
Well, the guildmaster's addictions to poker, blackjack, and fine rums (namely, my vices) have caused a small (read huge) drop in the funds. Thansk again for the rule, gonna edit it now.
  #5  
Old 11-30-2008, 06:12 PM
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No one wants to be a Rogue? Zeke is Sad
  #6  
Old 03-01-2009, 09:28 PM
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jason davy jason davy is offline
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Quote:
Originally Posted by The Commodore View Post
Anyone, we can offer cheap health insurance, and we offer cookies.
DON'T BELIEVE HIM. I've been a member for a long time and still no stinkin' cookies.
  #7  
Old 03-02-2009, 12:39 AM
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Quote:
Originally Posted by jason davy View Post
DON'T BELIEVE HIM. I've been a member for a long time and still no stinkin' cookies.
SHHHHHHHH!!!!! They don't need to know.

BTW, if today was Feb 29, the RoF would be 7 moths old.
  #8  
Old 03-02-2009, 12:44 AM
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Quote:
Originally Posted by The Commodore View Post
SHHHHHHHH!!!!! They don't need to know.

BTW, if today was Feb 29, the RoF would be 7 moths old.
Well Zeke, today is NOT February 29th, so the Rogues must not be 7 months old.
  #9  
Old 03-02-2009, 12:58 AM
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Just pretend it is. The people in the white coats are here, I have to go to the happy hotel.

JOIN THE ROGUES!!!!!!!!!!
  #10  
Old 11-30-2008, 07:30 PM
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Bartholomew Foulsteel Bartholomew Foulsteel is offline
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Quote:
Originally Posted by The Commodore
No one wants to be a Rogue?
Well, it looks like a good, SOLID basic guild. Your website has more content than many I've seen.

Most people I've run into in the game are already in a guild except for the new ones--and they don't remain free agents for long. So that brings me to these two questions:
  1. WHY should somebody leave their guild to join yours?
  2. WHAT makes your guild unique?
Not blasting ye mate--trying to help you out. Try thinking of your guild as a business--one business that provides the same service as a thousand other businesses. What makes your business worth having people spend their hard-earned money? Why should people who already shop at Walmart start shopping at Yourmart?

Figure that out and your guild will grow, mate.

Good luck to ye, mate!
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  #11  
Old 12-01-2008, 12:02 AM
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Quote:
Originally Posted by Bartholomew Foulsteel View Post
Well, it looks like a good, SOLID basic guild. Your website has more content than many I've seen.

Most people I've run into in the game are already in a guild except for the new ones--and they don't remain free agents for long. So that brings me to these two questions:
  1. WHY should somebody leave their guild to join yours?
  2. WHAT makes your guild unique?
Not blasting ye mate--trying to help you out. Try thinking of your guild as a business--one business that provides the same service as a thousand other businesses. What makes your business worth having people spend their hard-earned money? Why should people who already shop at Walmart start shopping at Yourmart?

Figure that out and your guild will grow, mate.

Good luck to ye, mate!
Thank ye Bart, I always enjoy feedback. I have my most devoted co-gm to thank for the site, he worked hard on it.
  #12  
Old 12-02-2008, 11:22 PM
Blacksmoke81 Blacksmoke81 is offline
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Wink

ohh im the Co Gm and i made the site lol

u would wanna join because....... because........ well just join lol

well zeke and kelly helped. (mainly kelly she made it all colorful



Quote:
Originally Posted by Blacksmoke81 View Post
ohh im the Co Gm and i made the site lol

u would wanna join because....... because........ well just join lol

Last edited by Sarah; 12-03-2008 at 01:55 AM.. Reason: consecutive posts in 24 hrs
  #13  
Old 12-15-2008, 12:28 AM
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Just passed 60 memers, bumping up
  #14  
Old 01-24-2009, 12:04 AM
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Thumbs up

Quote:
Originally Posted by Bartholomew Foulsteel View Post
  1. WHY should somebody leave their guild to join yours?
  2. WHAT makes your guild unique?

Figure that out and your guild will grow, mate.
Thank you for asking Bart! A few reasons I believe the Rogues to be a guild worth joining are-

1. We are a medium sized guild (in the neighborhood of 60 members) and we have active players in all level ranges, from pirate master to level 10 and under. This variety makes for a more enjoyable game, as we all help each other, and just hang out!

2. Our guild website is run off the free hosting site "wetpaint." This site allows each member to have a specific profile, and it allows us to send messages back and forth out of game. We also have a chat page on the site which one or more of us are usually on. The site also contains several guides such as a leveling and a glitch guide, which are constantly being updated. There are also new site projects underway constantly. It's great to be in a guild where we can (and WANT to) talk to other members without being in-game.

3. One of my favorite things about the Rogues is the opportunity for advancement. I can't tell you how many guilds I have been in where the GM promotes based on level or his personal friendships. In the Rogues, everyone starts out as a member, and after a period of time, if he/she has been helpful in the guild and hasn't caused any problems, they are then eligible to become an officer. After officer, there is also the opportunity to be promoted to Senior Officer and finally, Co-GM. As someone who has worked up to a Co-GM position, I can say that this method of promotion gives the Rogues a sense of actually accomplishing something, rather that just knowing they were promoted because the GM likes them.

4. Rules. Rules are no fun, right? WRONG. The simple rules (and actual enforcement) of the Rogues' rules keep a fun and harassment-free game environment. If someone in the Rogues becomes a problem, we don't have a problem giving them the size 14 boot, as Zeke likes to say. It's amazing how enforcing a few simple rules really makes the game more enjoyable.

So basically, the Rogues are exactly what I would personally look for in a guild (if I happened to be looking ). It's friendly, fun, and serious enough to be cool, but not so much its creepy. If anyone has any specific questions, I'd strongly encourage you to ask Zeke or myself.

EDIT: The "Unapproved Web Site" I posted was apparently "approved" on page 1 of this thread... enjoy.

Last edited by jason davy; 03-01-2009 at 05:21 AM.. Reason: Unapproved Web Site
  #15  
Old 02-13-2009, 01:09 AM
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Bumpin up. Lookin for 5 more members before next friday.
 


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