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Old 0 damage to ships in svs with furry and bolt under take cover

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  #1  
Old 12-04-2008, 07:50 AM
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Thumbs down 0 damage to ships in svs with furry and bolt under take cover

In the first place ammo costs money
money we work hard for and svs lovers
are upset because when an enemy ship uses take cover
which is supposed to cause them to take 75% less damage
but now if an enemy uses take cover they take zero damage
untill the effect wears off and the only thisga that will damage them is
fire balls or explosives so now we are wasting almost all of our ammo
for nothing and most people do not realize it and think a ship is glitching
invincible but in reality its just take cover and i dont think this is sopposed to be this way now after all the glitch fixing Disney has given us a glitch as an ability
just hit that ol take cover and bam invincible ship

awsome hu?

I THINK NOT!!!!!!!

FIX! FIX! FIX!
  #2  
Old 12-04-2008, 01:30 PM
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notice that last nite ...i just stop firin till take cover ends the sybol is above there ship when in use
  #3  
Old 12-05-2008, 03:12 AM
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Yeah, ppl camp at islands to be invincible too and use creww cannons.
  #4  
Old 12-05-2008, 05:16 AM
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I don't think this should be fixed. If they can take out my War Frigate in a matter of seconds, I'm definately using take cover when I get hit. I think it's fair game to use it when another ship is glitching and taking you down in less than 5 hits.
  #5  
Old 12-05-2008, 05:26 AM
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I agree with Andrea on this one. Take Cover is supposed to take cover, so what if it's a little overly enhanced? If Take Cover is suddenly unfair then so are broadsides apparently. Take Cover isn't like the invincible ship glitch or repair while sailing. Just don't attack while the opponent is using Take Cover to save ammo and attack in the next 10 seconds or so.
I don't think this should be fixed either because it's only a matter of defense. In head to head battle, there WILL be fights that require some kind of defense. Taking away Take Cover is like taking away Open Fire--very useful but some people consider it a cheat.
  #6  
Old 12-05-2008, 05:35 AM
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Aye Savvy. Its very useful, can't tell you how much it came in handy today. It can't be considered a glitch, it's just a way to defend yourself as Savvy said. If you can max out broadsides and open fire, along with barrage, to get stronger broadsides, we should be able to have the strongest possible protection. It's only fair.
  #7  
Old 12-05-2008, 08:19 AM
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wow

still take cover means you take 75% less damage its unfair that using take cover will alow them to take zero damage thus 10 seconds of invincibility from furry and bolt is a little preposterous its just not meant to work tat way.
  #8  
Old 12-05-2008, 03:16 PM
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Take Cover doesn't give you full invincibility, you do take damage and it is probably 75% less damage. I still don't see anything wrong with it, it's not a glitch, just a way to defend yourself.
If you're that unhappy about it... Do what Savvy said, hold fire for 10 seconds then start again, I mean this really was about the cost of ammo, was it not?
  #9  
Old 12-06-2008, 03:45 AM
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Actually Take cover has been revised quite a few times by Disney already. At first for months it did not work at all and almost useless. Then they made it work but too well.

The now they made fire and explosives work while take cover is in use

and of a few updates ago they made take cover have absolutely no affect on the armor plating around the ships (green circle) take cover only protects the hull now and not the armor.

If you do not have fire you should still fire at an enemy ship as you can take out the sails (so they cannot run) and you can beat holes in the armor plating.

A captain who uses take cover first in a battle when he has a healthy ship is a complete and utter FOOL.

No..... take cover is fine they way it is and one of the few things Disney has finally made right.
  #10  
Old 12-17-2008, 11:20 PM
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Quote:
Originally Posted by Arioch View Post
and of a few updates ago they made take cover have absolutely no affect on the armor plating around the ships (green circle) take cover only protects the hull now and not the armor.

.
What armour plating and what green circles?
Am I seein the same game as u ?
When take cover is used u see no numbers floating up to indicate u have eaten away at any armour.


baffled as ever ...
  #11  
Old 12-22-2008, 01:19 PM
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Quote:
Originally Posted by Pirate Bood View Post
What armour plating and what green circles?
Am I seein the same game as u ?
When take cover is used u see no numbers floating up to indicate u have eaten away at any armour.


baffled as ever ...
On the top left of screen is a big circle with your notoriety level in it.
When at sea directly below is more information about ship name crew etc along with ship health.

There is a Grey icon also there that sorta looks just like the bottom of an iron used to iron clothing (no other way to describe it)

There are three bands around it (green)
1 to left
1 to right
1 in the rear section of ship.

These 3 bands are the ships armor plating nothing in the game describes this it is just my interpretation as when these are damaged you can still have full hull points. once these are damaged your ship takes damage tenfold hence the reason I call them armor plating.
when you fire on an enemy ship the name of the ship is at center of screen on the top and it as well has a little icon with a damage indicator so you can tell when the enemy ship is low on armor and fire accordingly.

Simply stated if you fire at a ship that has full armor on 1 side but zero on the rear your damage will be tenfold if you aim at the rear of the ship. (no armor) notice said rear of ship not back of ship as simply firing at the tail end of the side of the ship is still the side and not the rear.

when the ship is protected under "take cover" normal attacks do not hurt the HULL (life of the ship) however they do hurt the armor (green rings) however fire is unaffected by take cover and continue to do damage even against hull and armor (as if they never used take cover)

Simply put switch ammo to fire (meaning firebrand ammo ) to sink ships using take cover. stronger you make the skill the faster they sink. as the more points the more damage and longer the fire burns.

hope this clears it up for you.

Quote:
Originally Posted by Edward Edgemenace View Post
It is reprehensible and disgusting that anyone have suggested this glitch is a good thing. That is absurd as saying fury-lag should be part of the game. That is as insane as suggesting that lag-bombing from grenades in SvS is a good thing.

This glitch, in combination with others, allows ships to remain invulnerable for 15 minutes at a time. (Maybe they just break out of the glitch from boredom?)

Take cover is broken. 100% broken. It must be fixed. No hit, no matter what, should ever register 0 damage.
Glitch? no not glitch just the way Disney designed it. when take cover is in affect you can still damage their armor shield (green) with normal rounds (hence the 25% effectiveness)
the other 75% shielded by take cover just so happens to be the hull. simply stated in above thread use firebrand to continue doing damage if you are so inclined.

Take cover and its advantages and limitations is one of the few things Disney did a great job on in the game.

although you would figure the EITC ships shooting firebrand as broadsides would still do massive damage on a player ship while undercover?

gotta test this out run up beside an EITC war galleon and let him broadside me with take cover on and see if any FLAME leaks though?

Last edited by Maximvs; 12-22-2008 at 07:55 PM.. Reason: Double Post Within 24hrs
  #12  
Old 12-06-2008, 05:21 PM
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I think they should make different ammos have different value: none defined as inferior. Broadsides could work, for instance, while Take Cover is active, for full damage (or they should say I, to give them a use when higher-level ones are available).

I'm fine with this Take Cover "glitch" if it so exists, and if it so exists as a glitch.

Last edited by League; 12-17-2008 at 09:27 PM..
  #13  
Old 12-16-2008, 08:57 AM
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So Funny!!

i cant believe people they just like that they can run with ten sec of invincibility
but when its in svs all they do is complain about people and say they are glitching because they take no damage but its the take cover doing it but they want it to stay messed up and this is one thing they finaly did right makes zero sense to downplay this disney said 75% less damage now gosh dang it i want what they said it is 75%
less not 100% less for 10 sec do you not get it ?

get on a cannon sometime and try it i bet they all never even touch a cannon to busy throwing orders and never giving credit to the ones keeping them afloat personally
its annoying to have to ammo up every 5 min now compared to a good stretch before

Last edited by TooHip; 12-16-2008 at 11:56 PM.. Reason: Minor edit
  #14  
Old 12-16-2008, 09:31 AM
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Its worse than that he's dead Jim....

I kno that barracudas n phantoms dont use take cover.... but I had the ole fury is broken bug yesterday on normal sailin at close range not on abassa no lag................

Arrrrrrrrrrrrrrrrrrrr my fury really IS broken... its Sam Sam the ammo man on isla porc thats to blame, he sells substandard ammo, he takes out the real ingedients n stores em all up for his black market in one hit sink cannonballs n leaves in only the pretty blue colour n scarey faces.

I wouldnt trust the man at all but for the fact he's so much closer to where u tp to than Stan Stan the ammo man on avaricia. Why is that ?

I use fire to get around the broken fury thing, even plain shot hits when fury doesnt, n I only got one on that now but its more damaging than fury sometimes... I just think the guy whose s'posed to log the damage we do with fury n type the floaty numbers up when u hit is afk a lot, and definately bad at maths. I think when he is there he uses the 'think if a number' method of calculation cos he knows we r soo distracted by all the other glitches that we wont even notice he cant add up.

Any way the real charm is when u use fire even on a sheilded ship, u may not damage em but u still make em smoke so they cant see through it to shoot u ...... heehee Im a mucka n I dont care!! Now thats pirating!

Lovin it Captain DB nice thread !!
  #15  
Old 12-16-2008, 10:22 AM
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Keep Firing Matey, until you sink it. I know that in SVS the ships are more protected. Just keep hitting the same spot of the enemy ship to get more damage. I undestand your point, the take over is not taking 75% less damage, instead is a full 100% less damage meaning 0 (zero) damage for the period of Take Over...make sure whoever is the captain of the ship you are firing your cannons from have Take Over too and we all are even .
 


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