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Old The Grand Royal Capture the Flag Tournament

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Old 03-02-2009, 11:10 PM
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Quote:
Originally Posted by League View Post
Uh, below in the quote box is the mad jumble of the post before I sorted out my thoughts. Anywhoo, here are my ideas for rules:

1. Having a doll out means you're safe. Basicly, you're either a) on your territory, or b) in a safe zone (at the enemy flag safe zone). Hence, you can tag enemies or attune the flag.
2. Having a pistol out means you're in enemy territory. If you're attuned, and a heal number goes up, you are to report to the jail watchman.
3. Having a cutlass out means you've acquired the enemy flag, and hence you're game to be tagged even on your side. As well, you can only enter the area near your friendly flag if you have the enemy's flag.
4. Having no weapons out means you're in jail, and is only to occur when you're on the enemy's side to allow for no deceit. For you to be freed from jail, the jail watchmen must be attuned: then everyone in that jail is released. They must cross back before drawing a weapon.

Those guidelines being laid out, this game can differ quite well from the regular Capture the Flag game. Because the flag calls out when attuned, and because speed is relatively similar for each pirate, the flag could be mulit-touch, and the game could be scored similarly to a baseball game, with anybody who touches the flag and touches back getting a point, even if someone else has also touched the flag. Basicly, a team can run in more than one flag at once, and no delay would be necessary, because nothing need be returned.
Those aren't bad ideas. Maybe the next update for CTF. For now, I wanna stay with the stuff we have. It's simple, most understand.

P.S. Geo, I'll see ya in game to give you a rundown of reffing policies.
 


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