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Old Talk Like a Pirate Day GM Event

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Old 09-21-2009, 09:12 PM
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I agree with the OP. As far as I can tell, the role-playing event was only setting up the upcoming Muertos Moon, a repeat of last year. Of the four Host GMs I had a chance to talk to, none of them gave any indication of anything else while specifically talking of "the curse." If I'm not mistaken, the new sword had already been alluded to on a Developer's Diary and in past utterings by the Marceline Guild. I have no problem with having an event repeated annually.

I do not feel I can say that the wait for any future updates is or is not worthwhile until after the update is released. They usually have not been worth the wait for me. For instance, in the most recent updates the new cave environments were not worth the wait. I like the new look of the caves, but it added little to my actual game play experience. Plus where the heck are the apparitions of Jolly Roger? (Recently I've been playing on a laptop with lower than maximum graphic settings, so maybe it is filtered and I am simply missing it.)

As a long time player, I do appreciate most changes that have been made. POTCO changed three main islands and lowered polygon count in the player models as part of a push to downgrade the game enough so it plays better on low end computers. The game has also made many changes to the beginning play experience, including making that easier. And I think that is all great.

But, as we approach the second anniversary, an addition of a new story chapter or other substantial new content is, in my opinion, long overdue. I would much rather give up "enhancements" to existing parts of the game if it meant receiving actual additions to the game.
 


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