Trade-in games on GMG
POTC Fansite Home POTCF Forums POTCF Gallery Blogs POTCF Arr!cade POTCF User Pages Register! Casino!

Go Back   Pirates of the Caribbean Online Fansite & Forums > POTCO Game Forums > General POTCO Game Talk > The Graveyard
Blogs FAQDonate Calendar Arcade

The Graveyard General POTCO Game Talk Archive Forum

Old What the New Loot and Inventory System Lacks

Login or Register now to see less ads.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 04-14-2010, 02:40 PM
Eliza Creststeel's Avatar
Eliza Creststeel Eliza Creststeel is offline
GM of Elite Thievery Co.
Eliza Creststeel's Primary Pirate Info

Join Date: Nov 2008
Location: On My Pirate Ship
Posts: 1,177
My Mood: Villany
Eliza Creststeel is a buccaneerEliza Creststeel is a buccaneer
While I'm not overly concerned about improving the economic system of the game, here's my own ideas on how they could incorporate Trade Skills; and they still fit into the current game universe.

BLACKSMITH - Improve or fix weapons, your own or other pirates.

GUNSMITH - Ditto for firearms.

TRADER - Skill would reduce prices for buying and increase prices for selling, also able to locate more rare goods. And in future could facilitate swaps between other players.

SHIPWRIGHT - Repair your own ship or repair others for a small fee. Later, customization options could be reduced or free for people with this skill.

VOODOO SAGE - Improve voodoo objects, make your own potions, etc. This could also develop into other abilities (fortune telling, talking to ghosts, etc.)

TATTOO ARTIST - Add an ability to upload 'approved' art for tats, or do your own for little or no cost.

TAILOR - Locate rare clothes, or 'make' clothes (buying them cheap or produce them over time for free).

Technically, mercenary or privateer would be out - because we already have quests to cover those.

Skills like these could be started with a quest or by 'apprenticing' with an NPC merchant (Ex: Do Blacksmithing quests for John Wallace or Shipwright quest for Darby Drydock) then whenever the pirate performs certain tasks they get XP and could add new abilities (Ex: Shipwright - Repair Hull, Repair Sails, Customize, etc.)
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:14 AM.

POF on Facebook

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.