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Old Things I Question About This Game

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Old 06-18-2013, 05:53 AM
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CarribeanThunder CarribeanThunder is offline
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Join Date: May 2009
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Quote:
Originally Posted by Platinum Pirate View Post
Well written and thought out. Kudos!

About the five topics, my thoughts are as follows:
/snip
Thanks again, CarribeanThunder, for sharing your thoughts with us.
1: Hmm, yeah, I guess that's fair. But as someone who doesn't do SvS and usually goes solo against the high-tier enemy ships - the Fleets and Bountyhunters, in other words - those front cannons don't benefit me.

Don't get me wrong. I never said I wanted to see the Galleon go, haha. I like the way it looks. Probably the most accurate looking ship to a real life counterpart for this game's standards. It's the same deal with the Test Server and those who ended up buying the Ships of the Line and the one Kingfisher. Disney wouldn't remove them because that'd be wasted gold.

I've sailed more with the faster ships to know how they work anyway. War Galleons never really fit my style. And soloing Fleets definitely isn't something a Galleon could work for.

2: I'm not sure I understand where this got off at. I think the only thing I related to my own post was the first sentence. Sorry, if you could elaborate, that'd be much appreciated.

3: ...Where's this god-glitching topic coming from?
So wait, Life Drain Immunity stops you from being knocked out if Life Drain would otherwise be the killing attack? Well, I guess in the slim chances the circumstances are right, I guess that's useful. But I don't think I'd come around to that often enough to find it too useful.

4: Again with god-glitching? I never spoke a thing about people using glitches or hacks to their advantage.
Aye, I remember when enemies would attack when you got within a specific radius of them. They still do if you're at a lower level than they are. Even then, they may still attack. Lv14 Sergeants still bug my Lv22 pirate. I remember once on Test, they made it so that attacking one enemy while it was close to another would alert the other guy. While that was rather annoying when leveling in Tormenta, I thought it added a bit of challenge. That's the kind of thing I'd like to see.

As far as the guys that drop through the floor, if it is an enemy that you are attacking that does it, what I usually do is just go interact with an NPC. Causes the enemy to disengage and eventually he'll wander to his spawn point.

The broken enemy thing seems like it affects certain spawn points, although that's just a guess. I've seen broken enemies in the same spots. Like the one spot in the graveyard on Port Royal where an Undead Bandit can also spawn. I've commonly seen broken Undead Bandits lingering there. It's never actually happened to me, but yeah.

Although one thing the game also needs is better enemy pathfinding.

5: It is definitely neither a graphics card glitch or just a random thing. I went to Tormenta with my main and an alt account pirate. Neither of them showed either the Acid/Burn debuff icon or any signs of lowering health. I mean it when I say Pestilence and Flaming Skull do not leave a burn. It's such a shame, really. They're really nice Staff skills.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~

Well, thanks for the input! The first two points, I can't argue with. Though the second one kinda throws me off, as I'm not sure what you're talking about after the first sentence. Sorry .
 


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