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Old Privateering: repair while sailing - glitch/cheat

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Old 08-07-2008, 03:29 AM
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Quote:
Originally Posted by mlratto View Post
My reason for not wanting light ships in svs, is that basic members are allowed to play svs

didn't know about the basic members not being allowed to play. I've never been one to read the fine print so to speak. Soooo...are you saying you don't mind a couple high level pirates crewing up and taking out a light sloop? In that scenario a light sloop is a LOT to handle.

The descriptions given by D imply that the boat must remain stationary, without the captain at the helm, to allow repair.

good catch...another example of me not reading up on these things.

i agree, this should be fixed.
The light sloop - which can have a maximum valid crew of three people - has four repair spots. It is ludicrous to suggest that one might be closer than the others at one time, but less convenient at another time. Just a couple steps in any direction, and you are on the other side of the boat. So why does a light sloop have four repair spots? Because glitch-repair is considered essential to Disney. That is, cheating, to them, is much more important than playing the game.

Any why does it take hours to repair a light sloop, anyhow? Your skill with the hammer should generate xxxx points of hull repair per second. A War frigate should take approximately FOREVER to fix with only four people working on it. A light sloop should be able to be repaired, in a minute flat with just a couple pieces of string by one person.

Why do cannonballs that land in the water three to ten boat-lengths BEHIND my light galleon, count as hits on my boat? Because I have a high bounty? And yet, if I'm going backwards, cannonballs that hit or skim my bow are not counted as hits.

Also disappointing, is Disney's handling of lightning and fury. The target boat is rendered stationary, once hit. It is a cheat; unlike grape shot which visibly stuns your pirate with the dizzy animation over their head, the effects of thunder and fury are simple immobility - 100% inexplicable, except to promote cheating. The amount of damage from those weapons is already astonishing - why do the people with the highest level weapons even need to cheat like that?

Since all crew-matching is still broken (90% of matches are with enemy crews - the rest of the time matching just doesn't work at all) and side-switching is violently encouraged, the natural opposition to such tactics is further hampered. Setting crew on the island takes about a half an hour - by which time your crew likely has four or five separate boats launched out of boredom. Why? Disney hates cooperation to take down the bad guys, and wants to only promote cheating?

SvS could have been so cool.

These things would have been fixed day one, if they were genuine mistakes. Instead, they are profound reflections of Disney's ethos.
 


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