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Old Quake - The Good Ol Days :)

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Old 09-22-2008, 05:14 PM
SangrelX SangrelX is offline
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Join Date: Jun 2008
Posts: 117
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LOL Rackat

The Quake3 Engine had a lot of vulnerabilities that allowed for buffer overflows and Command Overflows thus causing the servers to totally crash out and kick everyone

we had done some patch work on our own servers that stopped such attacks and used them on our customers games as well to prevent our customers from being attacked

it was simple holes being patched really but i know the entire quake3 engine nearly inside and out as well as mapping and map scripting etc..

I didnt play much of the actual quake Games - but other games on its engine ET, RTCW, JKA, JKO, etc.

To Clarify by Customers - I Spent roughly 7 years as CTO of a company that I actually Sold my own company to LOL so by customers I mean my Customers - I had to research and understand how all this worked in order to secure their servers - ohh and dont even get me started on TeamSpeak Servers or Ventrilo Sheeesh talk about open
 


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