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Grape Shot is a good anti-Light Sloop trick (1). Lightning and Fury are the powerhouse shots, with the Explosives being a neat trick to do at just one point (5 in one and/or the other, not necessarily both, Explosives, 1).
As far as sailing goes, I like having all the maneuvers and commands with at least one point in them: they can provide tactical advantages or lucky breaks--and with Leadership, it helps to have many options available. Take Cover, Open Fire, broaadsides, and, perhaps, Ramming Speed, are the options that can do with more in them.
Taskmater goes optionally if you put points in one or both of the broadsides. Tacking and Windcatcher are looseloaders or priorities, depending on which you make them.
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