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Old 0 damage to ships in svs with furry and bolt under take cover

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  #1  
Old 12-17-2008, 11:29 AM
Arioch Arioch is offline
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If you battle in SVS then you are going to encounter people using take cover all the time.

Everyone has the ability to rearrange their skills now. If you choose not to invest any skills in Fire in order to shoot ships using take cover then you have only your self to blame.

The veterans choose fire along with grape as secondary ammo to be used when needed. since every enemy ship uses take cover for 10-20 seconds at a time. It is not a major problem to switch to fire the moment you see take cover being used and continue to fire until it ends.

If you swap ammo after you fire your volley you suffer almost zero time delay switching ammo. (if skills are maxed that is)

The only time fire is not really effective on a ship using take cover is when the fire is weak or the pirate low level or the enemy ship still has full armor. if that is the case use fury to blast the armor away then use Fire.

When a ships is using take cover use that opportunity to blast his armor to zero so that when it is expired the ship is defenseless.
  #2  
Old 12-24-2008, 09:01 AM
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captaindruidblade captaindruidblade is offline
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Once again most are telling strategy which i dont mind learning from but this thread is about 100% less damage instead of 75%

i see people wanna downplay it now and chang the subject but this is way off on fair gameplay

so say what u like i know im right.


Quote:
Originally Posted by Arioch View Post
If you battle in SVS then you are going to encounter people using take cover all the time.

Everyone has the ability to rearrange their skills now. If you choose not to invest any skills in Fire in order to shoot ships using take cover then you have only your self to blame.

The veterans choose fire along with grape as secondary ammo to be used when needed. since every enemy ship uses take cover for 10-20 seconds at a time. It is not a major problem to switch to fire the moment you see take cover being used and continue to fire until it ends.

If you swap ammo after you fire your volley you suffer almost zero time delay switching ammo. (if skills are maxed that is)

The only time fire is not really effective on a ship using take cover is when the fire is weak or the pirate low level or the enemy ship still has full armor. if that is the case use fury to blast the armor away then use Fire.

When a ships is using take cover use that opportunity to blast his armor to zero so that when it is expired the ship is defenseless.
  #3  
Old 02-13-2009, 05:31 AM
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djr_8fan djr_8fan is offline
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Quote:
Originally Posted by Arioch View Post
If you battle in SVS then you are going to encounter people using take cover all the time.

Everyone has the ability to rearrange their skills now. If you choose not to invest any skills in Fire in order to shoot ships using take cover then you have only your self to blame.

The veterans choose fire along with grape as secondary ammo to be used when needed. since every enemy ship uses take cover for 10-20 seconds at a time. It is not a major problem to switch to fire the moment you see take cover being used and continue to fire until it ends.

If you swap ammo after you fire your volley you suffer almost zero time delay switching ammo. (if skills are maxed that is)

The only time fire is not really effective on a ship using take cover is when the fire is weak or the pirate low level or the enemy ship still has full armor. if that is the case use fury to blast the armor away then use Fire.

When a ships is using take cover use that opportunity to blast his armor to zero so that when it is expired the ship is defenseless.
LIke Arioch said, we can rearrange our skill points now. Which means if someone fills up the take cover, then it will take less damage than before and last longer.

Just fill up your slots on your cannons skills, and wait like someone else pointed out, until the take cover is over.

Its just gold in the game, big deal. I keep maxing out on gold, want some of mine?
 

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