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Old 0 damage to ships in svs with furry and bolt under take cover

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  #1  
Old 12-17-2008, 11:20 PM
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Pirate Bood Pirate Bood is offline
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Quote:
Originally Posted by Arioch View Post
and of a few updates ago they made take cover have absolutely no affect on the armor plating around the ships (green circle) take cover only protects the hull now and not the armor.

.
What armour plating and what green circles?
Am I seein the same game as u ?
When take cover is used u see no numbers floating up to indicate u have eaten away at any armour.


baffled as ever ...
  #2  
Old 12-22-2008, 01:19 PM
Arioch Arioch is offline
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Quote:
Originally Posted by Pirate Bood View Post
What armour plating and what green circles?
Am I seein the same game as u ?
When take cover is used u see no numbers floating up to indicate u have eaten away at any armour.


baffled as ever ...
On the top left of screen is a big circle with your notoriety level in it.
When at sea directly below is more information about ship name crew etc along with ship health.

There is a Grey icon also there that sorta looks just like the bottom of an iron used to iron clothing (no other way to describe it)

There are three bands around it (green)
1 to left
1 to right
1 in the rear section of ship.

These 3 bands are the ships armor plating nothing in the game describes this it is just my interpretation as when these are damaged you can still have full hull points. once these are damaged your ship takes damage tenfold hence the reason I call them armor plating.
when you fire on an enemy ship the name of the ship is at center of screen on the top and it as well has a little icon with a damage indicator so you can tell when the enemy ship is low on armor and fire accordingly.

Simply stated if you fire at a ship that has full armor on 1 side but zero on the rear your damage will be tenfold if you aim at the rear of the ship. (no armor) notice said rear of ship not back of ship as simply firing at the tail end of the side of the ship is still the side and not the rear.

when the ship is protected under "take cover" normal attacks do not hurt the HULL (life of the ship) however they do hurt the armor (green rings) however fire is unaffected by take cover and continue to do damage even against hull and armor (as if they never used take cover)

Simply put switch ammo to fire (meaning firebrand ammo ) to sink ships using take cover. stronger you make the skill the faster they sink. as the more points the more damage and longer the fire burns.

hope this clears it up for you.

Quote:
Originally Posted by Edward Edgemenace View Post
It is reprehensible and disgusting that anyone have suggested this glitch is a good thing. That is absurd as saying fury-lag should be part of the game. That is as insane as suggesting that lag-bombing from grenades in SvS is a good thing.

This glitch, in combination with others, allows ships to remain invulnerable for 15 minutes at a time. (Maybe they just break out of the glitch from boredom?)

Take cover is broken. 100% broken. It must be fixed. No hit, no matter what, should ever register 0 damage.
Glitch? no not glitch just the way Disney designed it. when take cover is in affect you can still damage their armor shield (green) with normal rounds (hence the 25% effectiveness)
the other 75% shielded by take cover just so happens to be the hull. simply stated in above thread use firebrand to continue doing damage if you are so inclined.

Take cover and its advantages and limitations is one of the few things Disney did a great job on in the game.

although you would figure the EITC ships shooting firebrand as broadsides would still do massive damage on a player ship while undercover?

gotta test this out run up beside an EITC war galleon and let him broadside me with take cover on and see if any FLAME leaks though?

Last edited by Maximvs; 12-22-2008 at 07:55 PM.. Reason: Double Post Within 24hrs
 

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