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| Dead Polly Closed, old, and discarded polls |
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| View Poll Results: Would you like to have your own house ? | |||
| Nope ... don't need it |
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17 | 25.76% |
| ABS-o-LUTELY - i LOVE the idea |
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37 | 56.06% |
| I really can't make up me mind |
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12 | 18.18% |
| Voters: 66. You may not vote on this poll | |||
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#1
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I think it would be nice to have a house similar to how its done in ToonTown.
It could be referred to as our ship 'Cabin' a more likely place for a pirate to be found. And allow us to change our clothes, jewerly, tattoos, and allow us to store excess gold so we could accumulate over 65k. Perhaps put in a similar system to allow pirates to order goods (a bit of a stretch, but why not) to be able to decorate our cabins similarly to homes in Toontown. I do not see any purpose in a guild hideout, as any one pirates "cabin" etc could be used thusly for those occasional meetings, perhaps for the far future. It seems to me that the concept already in place in TT, should help them implement the same/similar concept in POTCO. Taking the concept further than that I think is really unnecessary, and agree that before any such ventures be considered that they focus on additional story chapters and notoriety increases helping to provide some direction for those of us already mastered. Love to come up with ideas for Disney to put in the game, but sometimes I think we give them too many ideas, and they just pick the easier ones, and never come through with the more involved requests (which are quickly becoming NECESSARY to maintain integrity of the game, and its established user base). |
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#2
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Hmm u gave me an idea - we don't need houses - so be it, but maybe then we need quarters - where we can store our valuables, clothing and wep's ? Then i would LOVE to see any1 launching in svs (especially if we can board each other) - either ship going down or being plundered and the stuff is ... >>> LOST
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#3
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I think the captain quarters has some great possibilities. You sneak off into the captain quarters, where Skelly ships appear, you go to jail.
One of the bigger reasons, is going basic. Usually most housing systems have a upkeep price. It isn't maintained, then it goes to the open market. I don't like this concept much, and with some going back and forth basic and unlimited, you buy it it should remain yours. This all can be implemented on the customized ship project, that I hope is already being worked on. This seems more in theme to me as pirates. The different ship classes are already in place, and can be worked out differently for different size ships. The basic accounts still loose bigger ships, but would have still a means for something like the first stage captain quarters. Other than storing goods, got to have a tap for the barrows of rum. I still like the idea of getting drunk and wobbling around as well, if ya drink to much. Making wild swings if in battle etc. Shoot lead shot but fires venom. This is just getting out of the envelope I think though, and consider a new story chapter also first priority. If we want to look back at history, there were a number of drunken pirates that found their end this way. |
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#4
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Quote:
I agree with the potco wedding comment, but as far as having a home/quarters etc, you wouldnt like a place to change pirate clothes, store items outside your inventory perhaps, etc? Even store your excess gold? Seems alot more functional than a guild room, which would only be useful to guild pirates, and not every pirate in the game. But I understand why some would want want one, just doesnt seem like the right first step, because it would be adding something that only a select few could make use of. |
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#5
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Great ideas ...
... upkeep price.
> Well once paid for it would be urs and in my eyes i would find Company D greedy if we had to pay an upkeep price <... the customized ship project. > Sure - if they could implement a quarter of some kind we wouldn't need housing. Well we don't need quarters per se - but why not ? I also like quarters idea. < ... got to have a tap for the barrows of rum. > ROFL - ME compliment. I play another MMORPG where drunkeness is possible, and i sure am cautios how i handle any alco. Sailing ? LOL i would love to see a drunken captain launching and he simply can't control the sailing. ![]() Cannoneering ? TOTALLY outta control ! I would instantly plank a drunken gunner ![]() That one risk hitting naval ships in privateering - and all of a sudden it's a risky business. LOL - how 'bout the gunner sees two blurred ships and don't know which one is the right one. Captains orders: "FIRE at the middle one" "NO more rum for the crew" - Mutiny ! ...or when the gunner fires ... *HIC* and the cannon muzzle jumps lol ![]() POTENTIALS in your suggestion < |
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