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Old 0 damage to ships in svs with furry and bolt under take cover

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  #1  
Old 12-20-2008, 08:43 PM
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It is reprehensible and disgusting that anyone have suggested this glitch is a good thing. That is absurd as saying fury-lag should be part of the game. That is as insane as suggesting that lag-bombing from grenades in SvS is a good thing.

This glitch, in combination with others, allows ships to remain invulnerable for 15 minutes at a time. (Maybe they just break out of the glitch from boredom?)

Take cover is broken. 100% broken. It must be fixed. No hit, no matter what, should ever register 0 damage.

Last edited by Dr. Zeppers; 12-20-2008 at 09:22 PM.. Reason: flaming
  #2  
Old 12-20-2008, 08:55 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
Take cover is broken. 100% broken. It must be fixed. No hit, no matter what, should ever register 0 damage.
There are those that choose to just 'use' whatever it is to thier advantage instead of complaining about the problem so it is solved.

If its not working as advertised, its broke, and needs fixing.
Thats the summation of the issue, regardless of how someone may work around it, or even worse, use it to thier advantage.
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  #3  
Old 12-22-2008, 05:47 PM
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Quote:
Originally Posted by Arioch View Post
When the ship is protected under "take cover" normal attacks do not hurt the HULL (life of the ship) however they do hurt the armor (green rings) however fire is unaffected by take cover and continue to do damage even against hull and armor (as if they never used take cover)
Perhaps sir, you are playing a different game. I'm talking about Disney's Pirates Online game, where that 100% is not the case. No shots of any non-fire-based sort do any damage to the hull, outer or inner, when under take cover.

Quote:
Originally Posted by Arioch View Post
Glitch? no not glitch just the way Disney designed it. when take cover is in affect you can still damage their armor shield (green) with normal rounds (hence the 25% effectiveness)
the other 75% shielded by take cover just so happens to be the hull. simply stated in above thread use firebrand to continue doing damage if you are so inclined.

Take cover and its advantages and limitations is one of the few things Disney did a great job on in the game.

although you would figure the EITC ships shooting firebrand as broadsides would still do massive damage on a player ship while undercover?

gotta test this out run up beside an EITC war galleon and let him broadside me with take cover on and see if any FLAME leaks though?
Thank you sir, for completely missing the point of this thread. You are inaccurate in your assertions.

TAKE COVER is not intended to provide 100% invulnerability, as it currently does in SvS. It says plain as day "75%" under the circle that pops up on the right side of the screen when I do it. The point you make about it being completely broken for fire-based follow-on damage is completely beside the point. If you read this thread more attentively before blurting out irrelevant details, you'd be less embarrassed.

It is a glitch. It is compounded by other glitches, resulting in total ship invulnerability (even with OPEN FIRE simultaneously) routinely. Your irrelevant observations about outer-vs.-inner remain beside the point of this thread. At the same time, your observations about outer-hull damage are also incorrect. During TAKE COVER, neither outer nor inner hull points are damaged by anything other than fire (firebrand or explosive follow-on damage.)

While I don't compound the glitch as others do, I have no compunction about using the broken TAKE COVER; however, I recognize that many people (as stated in the original post) call "foul" because Disney refuses to correct the problem. When others compound the problem by using additional exploits, the problem becomes quite extreme.

------------------

I've received several insulting comments on this matter. I won the privateering contest; I assure you that winning when back as BASIC is monstrously more difficult than winning as UNLIMITED. I've played a great deal as both BASIC and UNLIMITED. It isn't that I don't understand the effects clearly. The problem remains that TAKE COVER does not function as intended, nor as it says it is intended. As with any other glitch in the game, there are always people who exploit them unfairly, particularly against other players, where such cheating is clearly inappropriate.

I don't think Disney recognizes how severely this hurts their game revenue. It is especially exaggerated in any player vs. player setting. PvP and SvS glitches leave new players pointedly disgusted with the game; most leave, never to return. Try building a pirate up to level 10, then go into SvS on Abassa and compare; you'll be astonished at the statement Disney is implicitly making to new players.

Last edited by Edward Edgemenace; 12-22-2008 at 09:00 PM..
  #4  
Old 12-24-2008, 09:11 AM
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Quote:
Originally Posted by Edward Edgemenace View Post
Perhaps sir, you are playing a different game. I'm talking about Disney's Pirates Online game, where that 100% is not the case. No shots of any non-fire-based sort do any damage to the hull, outer or inner, when under take cover.



Thank you sir, for completely missing the point of this thread. You are inaccurate in your assertions.

TAKE COVER is not intended to provide 100% invulnerability, as it currently does in SvS. It says plain as day "75%" under the circle that pops up on the right side of the screen when I do it. The point you make about it being completely broken for fire-based follow-on damage is completely beside the point. If you read this thread more attentively before blurting out irrelevant details, you'd be less embarrassed.

It is a glitch. It is compounded by other glitches, resulting in total ship invulnerability (even with OPEN FIRE simultaneously) routinely. Your irrelevant observations about outer-vs.-inner remain beside the point of this thread. At the same time, your observations about outer-hull damage are also incorrect. During TAKE COVER, neither outer nor inner hull points are damaged by anything other than fire (firebrand or explosive follow-on damage.)

While I don't compound the glitch as others do, I have no compunction about using the broken TAKE COVER; however, I recognize that many people (as stated in the original post) call "foul" because Disney refuses to correct the problem. When others compound the problem by using additional exploits, the problem becomes quite extreme.

------------------

I've received several insulting comments on this matter. I won the privateering contest; I assure you that winning when back as BASIC is monstrously more difficult than winning as UNLIMITED. I've played a great deal as both BASIC and UNLIMITED. It isn't that I don't understand the effects clearly. The problem remains that TAKE COVER does not function as intended, nor as it says it is intended. As with any other glitch in the game, there are always people who exploit them unfairly, particularly against other players, where such cheating is clearly inappropriate.

I don't think Disney recognizes how severely this hurts their game revenue. It is especially exaggerated in any player vs. player setting. PvP and SvS glitches leave new players pointedly disgusted with the game; most leave, never to return. Try building a pirate up to level 10, then go into SvS on Abassa and compare; you'll be astonished at the statement Disney is implicitly making to new players.
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Quote:
Originally Posted by Kitfisto View Post
Yeah, ppl camp at islands to be invincible too and use creww cannons.

Last edited by Maximvs; 12-25-2008 at 12:17 AM.. Reason: Double Post Within 24hrs
 

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