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Old 0 damage to ships in svs with furry and bolt under take cover

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  #1  
Old 12-24-2008, 08:15 PM
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I think this will help clear up what Arioch is talking about.

  #2  
Old 12-25-2008, 12:00 AM
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Quote:
Originally Posted by DryWater View Post
I think this will help clear up what Arioch is talking about.
Yes, I know what I was incorrectly talking about. He assertion remains 100% false/untrue/inaccurate/wrong. Try it yourself. It doesn't do what he suggests, instead gives ships 100% invulnerability. (Also note: firebrand and explosive DO cause damage to the portion marked as 75% above, anyhow, but only from indirect follow-on fire damage. Normal shots remain ineffective no matter where you hit. But the fire damage is itself a separate bug, from the method they use to calculate damage from fire, and somewhat beside the point. Round shot, chain shot, grape shot, thunder and fury remain completely ineffective.)
  #3  
Old 02-11-2009, 07:32 PM
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Quote:
Originally Posted by DryWater View Post
I think this will help clear up what Arioch is talking about.


This is precisely what i was referring to and the 25% ring (armor plating) will take damage even if the other ship is using take cover. regardless of ammo

Only fire based attacks do damage to the HULL during take cover and that is only provided the fire attacks make it past or thru the armor.

If the armor is reduced to zero then regular attacks will do absolutely no damage to the enemy ships while take cover is in affect. The reason it is a good idea to keep firing even though you are not affecting the hull is to reduce the enemies ship armor to zero so that when the take cover is down you will do maximum damage and so that other friendly ships using fire based attacks will do more damage as the armor is reduced.

Those people who just plain to acknowledge that this is just they way it is until Disney changes it once more will just have to live with it.
 

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