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| The Kraken ate my what? Official archives of sailing and ships |
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#1
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The point is that before SvS, windcatcher did make my "Driftwood Express" go almost twice as fast. With the introduction of SvS, the windcatcher skill became negligible (broadsides "aiming" patch in Nov/Dec may have been what introduced the optical illusion thing.)
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#2
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Well did some tests in SVS with windcatcher..... worthless utterly worthless
that whole hing where it makes enemy ships fire late is only NPC ships only as it has no affect on player ships. actually the opposite as I normally can dodge cannon fire with ease. With windcatcher maxed it was like sailing with the anchor tossed over board. |
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#3
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To make things more frustrating....some of the enemy ships have inner-cooled turbo chargers. Then sail and turn in a very unrealistic fashion. This started a couple of months ago with one of the major updates.
Robert Darkskull Pistols N Bladez
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#4
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Quote:
Yeah since my pirates are fully mastered for quite some time rarely sail other then in SVS and yes any time you encounter one of those enemy ships in TURBO mode either sink it fast or run like the ****ens and pray it is not one of the really nasty ships like a dreadnaught. even an ogre in turbo mode is pretty nasty as a war galleon in turbo mode is no longer a slow puppy. |
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#5
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Any rumors of Windcatcher being fixed in any upcoming patches/updates? I'd hate to waste more $$ moving skill points if it will start working again.
__________________
Signature Compliments of Senior Officer Mia Lightning
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#6
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Quote:
__________________
Signature Compliments of Senior Officer Mia Lightning
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#7
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Quote:
When they first released SvS, windcatcher stopped functioning. I was hopeful they would correct the mistake after the official contest, but apparently they don't get enough daily complaints about this. (Man, it would be nice if they did this to the twenty-dozen-glitches TAKE COVER, but restored windcatcher instead.) Last edited by Edward Edgemenace; 01-15-2009 at 12:40 AM.. |
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