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| The Kraken ate my what? Official archives of sailing and ships |
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#1
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The reason there is low bounty out there is everyone is sinking so much. If everyone used MY method instead of YOURS they would be worth 100 gold bounty per pirate which would be 900 gold for a full war sloop initial bounty.
The main REASON there is very very very little loot in SVS starting out is DISNEY made it nearly a zero negative impact when your ship sinks. The cost to repair or replace a ship ANY ship is so little that everyone treats their ships like disposable lighters. Easily replaced. I believe if your ships sinks you should have to cough up the full replacement cost. If you had to shell out $20,000 gold every time your war sloop sank you would think twice about making a poor tactical decision. |
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#2
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Quote:
That is, since there is no penalty for sinking when leaving, it is only hurting "you" to not leave the bounty in-game. Your next "starting" bounty becomes only a tiny fraction of the bounty that would have been left in-game. And cumulative score is therefore lower for you. (Remember that the official SvS contest rankings, were a cumulative tally of scores.) Perhaps it would help you understand, if you looked at it as a "gold-farming" exercise. If you SvS for 5 hours and never sink, your bounty when you steal the gold from the game is what, 4,000-5,000? In that case, your total gold gained for the 5 hours is 4-5k. If you traded bounty every 15 minutes during that time (instead of cowardly hiding the entire time) the total gold your pirate gains during that same time period is 20,000 to 25,000. (And your score, then, on leaving, is also approximately 20,000 to 25,000.) If you directly trade bounty with a friend at specific locations, (instead of letting it be lost in normal battle to anyone that comes) then those numbers are 50,000-100,000 for that same 5 hour period (as we all saw, during the official SvS contest.) Again, since the primary metric Disney uses to rank SvS players is "score" not "bounty taken out of game," it is self-defeating to "steal" the bounty by porting. Keep track of how much gold you have before and after SvS. Then ask yourself why I perpetually whine about being at max gold, even after giving away almost 60,000 in contest prizes, four days ago... |
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#3
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Be that as it may I work for a living and do not even bother to look for what prizes Disney may hand out for these contests because I rarely if ever know when one is being held.
I play the game for the sheer enjoyment of it and letting my self sink without trying every sort of conceivable way to avoid it short of logging off is not an option. But then that is just my take on the game and EVERYONE has their own opinions on the matter. To me the score and the bounty are not nearly as important as my ship not sinking. Regardless of how the game is set up to me sinking IS losing and the people who constantly complain of ships running from combat and not just giving up and being sunk? need to invest in a faster ship, PC or better gunners... If Disney holds a ship sinking SVS competition and 2 ships sail out from opposing sides to swap bounty as you described then that clearly is cheating other players out of prizes and they should be reported and banned by Disney as I am sure that is not want they intended when they started the competition and that is most definetily exploiting a loop hole in the system and the competition should apply a negative penalty every time your ship is sunk lets say by reducing your total score to ZERO and that would most certainly bring a halt to the whole trading off of bounty. In fact will submit that solution to Disney now in a feedback report so if you notice your score in SVS go to Zero after sinking be sure to thank me. As you pointed out an exploit in the SVS compettion |
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