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Old Current News: January 30, 2009

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Old 02-03-2009, 09:27 PM
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Quote:
Originally Posted by Raikel View Post
Well, if you watch closely, you see that the Testers are either, not at all that well at finding bugs. Or Pirates can't exactly take their time, they want to get these things live and get them out of the way. Saddening, I know, but it be true.
I can easily see the frustrations, and felt similar myself before reaching test server. Edward hit it pretty much on the nose, there are many factors contributing to some of these things. Many bugs are being found by testing, though doesn't mean they are all fixed, and at times reported by some for that matter. If there is a question in this area feel free to run back to some of my posts before the release. One reason I list some of the stuff I report during testing, is to show that these are being reported before hand.


I for one am well aware of many things released into live servers. SVS giant bug. Compass change in ship tracking. Guilds having issues registering members correctly, weapon animation, some wall glitches in new Pr, to name a few. As well as unknowns still such as the code buttons or player button. These all standing alone to new to this release.

There are many things as well never seen live, that did get killed. Jewelry and tattoo's couldn't get to owned items. Black out shops, some exit into walls or buildings improperly. Shops missing signs, as well as some npc's just missing. Quest tracking completely messed up tracking several things at once. Couldn't goto guild members and friends. Many different game crashes from not being able to enter from drawing a staff. Several different texture problems. Chat auto spamming after 50 characters, cutting off words.

My overall view on this release is it did a lot of things, but their were still a number of things never addressed. I assume though "if watching closely", it was well aware of these things previously mentioned before the release.
 

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